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+
+<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
+<h2>Instance Methods</h2>
+<p class="toc_element">
+ <code><a href="#delete">delete(achievementId)</a></code></p>
+<p class="firstline">Delete the achievement configuration with the given ID.</p>
+<p class="toc_element">
+ <code><a href="#get">get(achievementId)</a></code></p>
+<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
+<p class="toc_element">
+ <code><a href="#insert">insert(applicationId, body)</a></code></p>
+<p class="firstline">Insert a new achievement configuration in this application.</p>
+<p class="toc_element">
+ <code><a href="#list">list(applicationId, pageToken=None, maxResults=None)</a></code></p>
+<p class="firstline">Returns a list of the achievement configurations in this application.</p>
+<p class="toc_element">
+ <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
+<p class="firstline">Retrieves the next page of results.</p>
+<p class="toc_element">
+ <code><a href="#patch">patch(achievementId, body)</a></code></p>
+<p class="firstline">Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.</p>
+<p class="toc_element">
+ <code><a href="#update">update(achievementId, body)</a></code></p>
+<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
+<h3>Method Details</h3>
+<div class="method">
+ <code class="details" id="delete">delete(achievementId)</code>
+ <pre>Delete the achievement configuration with the given ID.
+
+Args:
+ achievementId: string, The ID of the achievement used by this method. (required)
+</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="get">get(achievementId)</code>
+ <pre>Retrieves the metadata of the achievement configuration with the given ID.
+
+Args:
+ achievementId: string, The ID of the achievement used by this method. (required)
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="insert">insert(applicationId, body)</code>
+ <pre>Insert a new achievement configuration in this application.
+
+Args:
+ applicationId: string, The application ID from the Google Play developer console. (required)
+ body: object, The request body. (required)
+ The object takes the form of:
+
+{ # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }
+
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None)</code>
+ <pre>Returns a list of the achievement configurations in this application.
+
+Args:
+ applicationId: string, The application ID from the Google Play developer console. (required)
+ pageToken: string, The token returned by the previous request.
+ maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for a ListConfigurations response.
+ "nextPageToken": "A String", # The pagination token for the next page of results.
+ "items": [ # The achievement configurations.
+ { # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ },
+ ],
+ "kind": "gamesConfiguration#achievementConfigurationListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementConfigurationListResponse.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
+ <pre>Retrieves the next page of results.
+
+Args:
+ previous_request: The request for the previous page. (required)
+ previous_response: The response from the request for the previous page. (required)
+
+Returns:
+ A request object that you can call 'execute()' on to request the next
+ page. Returns None if there are no more items in the collection.
+ </pre>
+</div>
+
+<div class="method">
+ <code class="details" id="patch">patch(achievementId, body)</code>
+ <pre>Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.
+
+Args:
+ achievementId: string, The ID of the achievement used by this method. (required)
+ body: object, The request body. (required)
+ The object takes the form of:
+
+{ # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }
+
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="update">update(achievementId, body)</code>
+ <pre>Update the metadata of the achievement configuration with the given ID.
+
+Args:
+ achievementId: string, The ID of the achievement used by this method. (required)
+ body: object, The request body. (required)
+ The object takes the form of:
+
+{ # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }
+
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an achievement configuration resource.
+ "achievementType": "A String", # The type of the achievement.
+ # Possible values are:
+ # - "STANDARD" - Achievement is either locked or unlocked.
+ # - "INCREMENTAL" - Achievement is incremental.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "initialState": "A String", # The initial state of the achievement.
+ # Possible values are:
+ # - "HIDDEN" - Achievement is hidden.
+ # - "REVEALED" - Achievement is revealed.
+ # - "UNLOCKED" - Achievement is unlocked.
+ "token": "A String", # The token for this resource.
+ "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+ "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "pointValue": 42, # Point value for the achievement.
+ "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "id": "A String", # The ID of the achievement.
+ }</pre>
+</div>
+
+</body></html>
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