Update docs for 1.3.2 release.
diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
new file mode 100644
index 0000000..3519bf4
--- /dev/null
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -0,0 +1,738 @@
+<html><body>
+<style>
+
+body, h1, h2, h3, div, span, p, pre, a {
+  margin: 0;
+  padding: 0;
+  border: 0;
+  font-weight: inherit;
+  font-style: inherit;
+  font-size: 100%;
+  font-family: inherit;
+  vertical-align: baseline;
+}
+
+body {
+  font-size: 13px;
+  padding: 1em;
+}
+
+h1 {
+  font-size: 26px;
+  margin-bottom: 1em;
+}
+
+h2 {
+  font-size: 24px;
+  margin-bottom: 1em;
+}
+
+h3 {
+  font-size: 20px;
+  margin-bottom: 1em;
+  margin-top: 1em;
+}
+
+pre, code {
+  line-height: 1.5;
+  font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
+}
+
+pre {
+  margin-top: 0.5em;
+}
+
+h1, h2, h3, p {
+  font-family: Arial, sans serif;
+}
+
+h1, h2, h3 {
+  border-bottom: solid #CCC 1px;
+}
+
+.toc_element {
+  margin-top: 0.5em;
+}
+
+.firstline {
+  margin-left: 2 em;
+}
+
+.method  {
+  margin-top: 1em;
+  border: solid 1px #CCC;
+  padding: 1em;
+  background: #EEE;
+}
+
+.details {
+  font-weight: bold;
+  font-size: 14px;
+}
+
+</style>
+
+<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
+<h2>Instance Methods</h2>
+<p class="toc_element">
+  <code><a href="#delete">delete(achievementId)</a></code></p>
+<p class="firstline">Delete the achievement configuration with the given ID.</p>
+<p class="toc_element">
+  <code><a href="#get">get(achievementId)</a></code></p>
+<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
+<p class="toc_element">
+  <code><a href="#insert">insert(applicationId, body)</a></code></p>
+<p class="firstline">Insert a new achievement configuration in this application.</p>
+<p class="toc_element">
+  <code><a href="#list">list(applicationId, pageToken=None, maxResults=None)</a></code></p>
+<p class="firstline">Returns a list of the achievement configurations in this application.</p>
+<p class="toc_element">
+  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
+<p class="firstline">Retrieves the next page of results.</p>
+<p class="toc_element">
+  <code><a href="#patch">patch(achievementId, body)</a></code></p>
+<p class="firstline">Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.</p>
+<p class="toc_element">
+  <code><a href="#update">update(achievementId, body)</a></code></p>
+<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
+<h3>Method Details</h3>
+<div class="method">
+    <code class="details" id="delete">delete(achievementId)</code>
+  <pre>Delete the achievement configuration with the given ID.
+
+Args:
+  achievementId: string, The ID of the achievement used by this method. (required)
+</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="get">get(achievementId)</code>
+  <pre>Retrieves the metadata of the achievement configuration with the given ID.
+
+Args:
+  achievementId: string, The ID of the achievement used by this method. (required)
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for an achievement configuration resource.
+      "achievementType": "A String", # The type of the achievement.
+          # Possible values are:
+          # - "STANDARD" - Achievement is either locked or unlocked.
+          # - "INCREMENTAL" - Achievement is incremental.
+      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "initialState": "A String", # The initial state of the achievement.
+          # Possible values are:
+          # - "HIDDEN" - Achievement is hidden.
+          # - "REVEALED" - Achievement is revealed.
+          # - "UNLOCKED" - Achievement is unlocked.
+      "token": "A String", # The token for this resource.
+      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "id": "A String", # The ID of the achievement.
+    }</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="insert">insert(applicationId, body)</code>
+  <pre>Insert a new achievement configuration in this application.
+
+Args:
+  applicationId: string, The application ID from the Google Play developer console. (required)
+  body: object, The request body. (required)
+    The object takes the form of:
+
+{ # This is a JSON template for an achievement configuration resource.
+    "achievementType": "A String", # The type of the achievement.
+        # Possible values are:
+        # - "STANDARD" - Achievement is either locked or unlocked.
+        # - "INCREMENTAL" - Achievement is incremental.
+    "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+    "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+    "initialState": "A String", # The initial state of the achievement.
+        # Possible values are:
+        # - "HIDDEN" - Achievement is hidden.
+        # - "REVEALED" - Achievement is revealed.
+        # - "UNLOCKED" - Achievement is unlocked.
+    "token": "A String", # The token for this resource.
+    "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+    },
+    "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+    },
+    "id": "A String", # The ID of the achievement.
+  }
+
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for an achievement configuration resource.
+      "achievementType": "A String", # The type of the achievement.
+          # Possible values are:
+          # - "STANDARD" - Achievement is either locked or unlocked.
+          # - "INCREMENTAL" - Achievement is incremental.
+      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "initialState": "A String", # The initial state of the achievement.
+          # Possible values are:
+          # - "HIDDEN" - Achievement is hidden.
+          # - "REVEALED" - Achievement is revealed.
+          # - "UNLOCKED" - Achievement is unlocked.
+      "token": "A String", # The token for this resource.
+      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "id": "A String", # The ID of the achievement.
+    }</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None)</code>
+  <pre>Returns a list of the achievement configurations in this application.
+
+Args:
+  applicationId: string, The application ID from the Google Play developer console. (required)
+  pageToken: string, The token returned by the previous request.
+  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for a ListConfigurations response.
+    "nextPageToken": "A String", # The pagination token for the next page of results.
+    "items": [ # The achievement configurations.
+      { # This is a JSON template for an achievement configuration resource.
+          "achievementType": "A String", # The type of the achievement.
+              # Possible values are:
+              # - "STANDARD" - Achievement is either locked or unlocked.
+              # - "INCREMENTAL" - Achievement is incremental.
+          "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+          "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+          "initialState": "A String", # The initial state of the achievement.
+              # Possible values are:
+              # - "HIDDEN" - Achievement is hidden.
+              # - "REVEALED" - Achievement is revealed.
+              # - "UNLOCKED" - Achievement is unlocked.
+          "token": "A String", # The token for this resource.
+          "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+            "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+            "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+              "translations": [ # The locale strings.
+                { # This is a JSON template for a localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+            "pointValue": 42, # Point value for the achievement.
+            "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+            "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+              "translations": [ # The locale strings.
+                { # This is a JSON template for a localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+          },
+          "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+            "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+            "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+              "translations": [ # The locale strings.
+                { # This is a JSON template for a localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+            "pointValue": 42, # Point value for the achievement.
+            "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+            "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+              "translations": [ # The locale strings.
+                { # This is a JSON template for a localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+          },
+          "id": "A String", # The ID of the achievement.
+        },
+    ],
+    "kind": "gamesConfiguration#achievementConfigurationListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementConfigurationListResponse.
+  }</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
+  <pre>Retrieves the next page of results.
+
+Args:
+  previous_request: The request for the previous page. (required)
+  previous_response: The response from the request for the previous page. (required)
+
+Returns:
+  A request object that you can call 'execute()' on to request the next
+  page. Returns None if there are no more items in the collection.
+    </pre>
+</div>
+
+<div class="method">
+    <code class="details" id="patch">patch(achievementId, body)</code>
+  <pre>Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.
+
+Args:
+  achievementId: string, The ID of the achievement used by this method. (required)
+  body: object, The request body. (required)
+    The object takes the form of:
+
+{ # This is a JSON template for an achievement configuration resource.
+    "achievementType": "A String", # The type of the achievement.
+        # Possible values are:
+        # - "STANDARD" - Achievement is either locked or unlocked.
+        # - "INCREMENTAL" - Achievement is incremental.
+    "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+    "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+    "initialState": "A String", # The initial state of the achievement.
+        # Possible values are:
+        # - "HIDDEN" - Achievement is hidden.
+        # - "REVEALED" - Achievement is revealed.
+        # - "UNLOCKED" - Achievement is unlocked.
+    "token": "A String", # The token for this resource.
+    "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+    },
+    "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+    },
+    "id": "A String", # The ID of the achievement.
+  }
+
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for an achievement configuration resource.
+      "achievementType": "A String", # The type of the achievement.
+          # Possible values are:
+          # - "STANDARD" - Achievement is either locked or unlocked.
+          # - "INCREMENTAL" - Achievement is incremental.
+      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "initialState": "A String", # The initial state of the achievement.
+          # Possible values are:
+          # - "HIDDEN" - Achievement is hidden.
+          # - "REVEALED" - Achievement is revealed.
+          # - "UNLOCKED" - Achievement is unlocked.
+      "token": "A String", # The token for this resource.
+      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "id": "A String", # The ID of the achievement.
+    }</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="update">update(achievementId, body)</code>
+  <pre>Update the metadata of the achievement configuration with the given ID.
+
+Args:
+  achievementId: string, The ID of the achievement used by this method. (required)
+  body: object, The request body. (required)
+    The object takes the form of:
+
+{ # This is a JSON template for an achievement configuration resource.
+    "achievementType": "A String", # The type of the achievement.
+        # Possible values are:
+        # - "STANDARD" - Achievement is either locked or unlocked.
+        # - "INCREMENTAL" - Achievement is incremental.
+    "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+    "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+    "initialState": "A String", # The initial state of the achievement.
+        # Possible values are:
+        # - "HIDDEN" - Achievement is hidden.
+        # - "REVEALED" - Achievement is revealed.
+        # - "UNLOCKED" - Achievement is unlocked.
+    "token": "A String", # The token for this resource.
+    "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+    },
+    "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "translations": [ # The locale strings.
+          { # This is a JSON template for a localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+    },
+    "id": "A String", # The ID of the achievement.
+  }
+
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for an achievement configuration resource.
+      "achievementType": "A String", # The type of the achievement.
+          # Possible values are:
+          # - "STANDARD" - Achievement is either locked or unlocked.
+          # - "INCREMENTAL" - Achievement is incremental.
+      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "initialState": "A String", # The initial state of the achievement.
+          # Possible values are:
+          # - "HIDDEN" - Achievement is hidden.
+          # - "REVEALED" - Achievement is revealed.
+          # - "UNLOCKED" - Achievement is unlocked.
+      "token": "A String", # The token for this resource.
+      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
+        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+        "pointValue": 42, # Point value for the achievement.
+        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "translations": [ # The locale strings.
+            { # This is a JSON template for a localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+      },
+      "id": "A String", # The ID of the achievement.
+    }</pre>
+</div>
+
+</body></html>
\ No newline at end of file