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+
+<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
+<h2>Instance Methods</h2>
+<p class="toc_element">
+ <code><a href="#delete">delete(leaderboardId)</a></code></p>
+<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
+<p class="toc_element">
+ <code><a href="#get">get(leaderboardId)</a></code></p>
+<p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
+<p class="toc_element">
+ <code><a href="#insert">insert(applicationId, body)</a></code></p>
+<p class="firstline">Insert a new leaderboard configuration in this application.</p>
+<p class="toc_element">
+ <code><a href="#list">list(applicationId, pageToken=None, maxResults=None)</a></code></p>
+<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
+<p class="toc_element">
+ <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
+<p class="firstline">Retrieves the next page of results.</p>
+<p class="toc_element">
+ <code><a href="#patch">patch(leaderboardId, body)</a></code></p>
+<p class="firstline">Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.</p>
+<p class="toc_element">
+ <code><a href="#update">update(leaderboardId, body)</a></code></p>
+<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
+<h3>Method Details</h3>
+<div class="method">
+ <code class="details" id="delete">delete(leaderboardId)</code>
+ <pre>Delete the leaderboard configuration with the given ID.
+
+Args:
+ leaderboardId: string, The ID of the leaderboard. (required)
+</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="get">get(leaderboardId)</code>
+ <pre>Retrieves the metadata of the leaderboard configuration with the given ID.
+
+Args:
+ leaderboardId: string, The ID of the leaderboard. (required)
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="insert">insert(applicationId, body)</code>
+ <pre>Insert a new leaderboard configuration in this application.
+
+Args:
+ applicationId: string, The application ID from the Google Play developer console. (required)
+ body: object, The request body. (required)
+ The object takes the form of:
+
+{ # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }
+
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None)</code>
+ <pre>Returns a list of the leaderboard configurations in this application.
+
+Args:
+ applicationId: string, The application ID from the Google Play developer console. (required)
+ pageToken: string, The token returned by the previous request.
+ maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for a ListConfigurations response.
+ "nextPageToken": "A String", # The pagination token for the next page of results.
+ "items": [ # The leaderboard configurations.
+ { # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ },
+ ],
+ "kind": "gamesConfiguration#leaderboardConfigurationListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboardConfigurationListResponse.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
+ <pre>Retrieves the next page of results.
+
+Args:
+ previous_request: The request for the previous page. (required)
+ previous_response: The response from the request for the previous page. (required)
+
+Returns:
+ A request object that you can call 'execute()' on to request the next
+ page. Returns None if there are no more items in the collection.
+ </pre>
+</div>
+
+<div class="method">
+ <code class="details" id="patch">patch(leaderboardId, body)</code>
+ <pre>Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.
+
+Args:
+ leaderboardId: string, The ID of the leaderboard. (required)
+ body: object, The request body. (required)
+ The object takes the form of:
+
+{ # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }
+
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }</pre>
+</div>
+
+<div class="method">
+ <code class="details" id="update">update(leaderboardId, body)</code>
+ <pre>Update the metadata of the leaderboard configuration with the given ID.
+
+Args:
+ leaderboardId: string, The ID of the leaderboard. (required)
+ body: object, The request body. (required)
+ The object takes the form of:
+
+{ # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }
+
+
+Returns:
+ An object of the form:
+
+ { # This is a JSON template for an leaderboard configuration resource.
+ "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
+ "scoreOrder": "A String", # The type of the leaderboard.
+ # Possible values are:
+ # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
+ # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
+ "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ # Possible values are:
+ # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
+ # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
+ # - "CURRENCY" - Numbers are formatted to currency according to locale.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ },
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
+ "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "translations": [ # The locale strings.
+ { # This is a JSON template for a localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
+ "id": "A String", # The ID of the leaderboard.
+ }</pre>
+</div>
+
+</body></html>
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