Get high scores, and optionally ranks, in leaderboards for the currently
get_next(previous_request, previous_response)
Retrieves the next page of results.
Lists the scores in a leaderboard, starting from the top.
Lists the scores in a leaderboard around (and including) a player's score.
listWindow_next(previous_request, previous_response)
Retrieves the next page of results.
list_next(previous_request, previous_response)
Retrieves the next page of results.
submit(leaderboardId, score, scoreTag=None, language=None, x__xgafv=None)
Submits a score to the specified leaderboard.
submitMultiple(body=None, language=None, x__xgafv=None)
Submits multiple scores to leaderboards.
get(playerId, leaderboardId, timeSpan, maxResults=None, language=None, includeRankType=None, pageToken=None, x__xgafv=None)
Get high scores, and optionally ranks, in leaderboards for the currently
authenticated player. For a specific time span, `leaderboardId`
can be set to `ALL` to retrieve data for all leaderboards in a
given time span. `NOTE: You cannot ask for 'ALL' leaderboards and
'ALL' timeSpans in the same request; only one parameter may be set to
'ALL'.
Args:
playerId: string, A player ID. A value of `me` may be used in place of the
authenticated player's ID. (required)
leaderboardId: string, The ID of the leaderboard. Can be set to 'ALL' to retrieve data for all
leaderboards for this application. (required)
timeSpan: string, The time span for the scores and ranks you're requesting. (required)
maxResults: integer, The maximum number of leaderboard scores to return in the response. For
any response, the actual number of leaderboard scores returned may be less
than the specified `maxResults`.
language: string, The preferred language to use for strings returned by this method.
includeRankType: string, The types of ranks to return. If the parameter is omitted, no ranks will be
returned.
pageToken: string, The token returned by the previous request.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A list of player leaderboard scores.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLeaderboardScoreListResponse`.
"items": [ # The leaderboard scores.
{ # A player leaderboard score object.
"timeSpan": "A String", # The time span of this score.
"scoreValue": "A String", # The numerical value of this score.
"scoreTag": "A String", # Additional information about the score. Values must contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"publicRank": { # A score rank in a leaderboard. # The public rank of the score in this leaderboard. This object will not be
# present if the user is not sharing their scores publicly.
"formattedNumScores": "A String", # The number of scores in the leaderboard as a string.
"rank": "A String", # The rank in the leaderboard.
"numScores": "A String", # The number of scores in the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardScoreRank`.
"formattedRank": "A String", # The rank in the leaderboard as a string.
},
"leaderboard_id": "A String", # The ID of the leaderboard this score is in.
"writeTimestamp": "A String", # The timestamp at which this score was recorded, in milliseconds since the
# epoch in UTC.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLeaderboardScore`.
"scoreString": "A String", # The formatted value of this score.
"socialRank": { # A score rank in a leaderboard. # The social rank of the score in this leaderboard.
"formattedNumScores": "A String", # The number of scores in the leaderboard as a string.
"rank": "A String", # The rank in the leaderboard.
"numScores": "A String", # The number of scores in the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardScoreRank`.
"formattedRank": "A String", # The rank in the leaderboard as a string.
},
},
],
"player": { # A Player resource. # The Player resources for the owner of this score.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
"title": "A String", # The player's title rewarded for their game activities.
"displayName": "A String", # The name to display for the player.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
# is visible to other players.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
"friendsListVisibility": "A String",
"profileVisible": True or False, # Whether the player's profile is visible to the currently signed in player.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
"friendStatus": "A String", # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
"name": { # A representation of the individual components of the name.
"familyName": "A String", # The family name of this player. In some places, this is known as the last
# name.
"givenName": "A String", # The given name of this player. In some places, this is known as the first
# name.
},
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"currentExperiencePoints": "A String", # The current number of experience points for the player.
"currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
"playerId": "A String", # The ID of the player.
"originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
},
"nextPageToken": "A String", # The pagination token for the next page of results.
}
get_next(previous_request, previous_response)
Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call 'execute()' on to request the next
page. Returns None if there are no more items in the collection.
list(leaderboardId, collection, timeSpan, pageToken=None, language=None, maxResults=None, x__xgafv=None)
Lists the scores in a leaderboard, starting from the top.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
collection: string, The collection of scores you're requesting. (required)
timeSpan: string, The time span for the scores and ranks you're requesting. (required)
pageToken: string, The token returned by the previous request.
language: string, The preferred language to use for strings returned by this method.
maxResults: integer, The maximum number of leaderboard scores to return in the response. For
any response, the actual number of leaderboard scores returned may be less
than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A ListScores response.
"numScores": "A String", # The total number of scores in the leaderboard.
"nextPageToken": "A String", # The pagination token for the next page of results.
"items": [ # The scores in the leaderboard.
{ # The Leaderboard Entry resource.
"player": { # A Player resource. # The player who holds this score.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
"title": "A String", # The player's title rewarded for their game activities.
"displayName": "A String", # The name to display for the player.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
# is visible to other players.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
"friendsListVisibility": "A String",
"profileVisible": True or False, # Whether the player's profile is visible to the currently signed in player.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
"friendStatus": "A String", # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
"name": { # A representation of the individual components of the name.
"familyName": "A String", # The family name of this player. In some places, this is known as the last
# name.
"givenName": "A String", # The given name of this player. In some places, this is known as the first
# name.
},
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"currentExperiencePoints": "A String", # The current number of experience points for the player.
"currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
"playerId": "A String", # The ID of the player.
"originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
},
"writeTimestampMillis": "A String", # The timestamp at which this score was recorded, in milliseconds since the
# epoch in UTC.
"scoreRank": "A String", # The rank of this score for this leaderboard.
"scoreTag": "A String", # Additional information about the score. Values must contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"formattedScoreRank": "A String", # The localized string for the rank of this score for this leaderboard.
"formattedScore": "A String", # The localized string for the numerical value of this score.
"timeSpan": "A String", # The time span of this high score.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardEntry`.
"scoreValue": "A String", # The numerical value of this score.
},
],
"playerScore": { # The Leaderboard Entry resource. # The score of the requesting player on the leaderboard. The player's score
# may appear both here and in the list of scores above. If you are viewing a
# public leaderboard and the player is not sharing their gameplay information
# publicly, the `scoreRank`and `formattedScoreRank`
# values will not be present.
"player": { # A Player resource. # The player who holds this score.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
"title": "A String", # The player's title rewarded for their game activities.
"displayName": "A String", # The name to display for the player.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
# is visible to other players.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
"friendsListVisibility": "A String",
"profileVisible": True or False, # Whether the player's profile is visible to the currently signed in player.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
"friendStatus": "A String", # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
"name": { # A representation of the individual components of the name.
"familyName": "A String", # The family name of this player. In some places, this is known as the last
# name.
"givenName": "A String", # The given name of this player. In some places, this is known as the first
# name.
},
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"currentExperiencePoints": "A String", # The current number of experience points for the player.
"currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
"playerId": "A String", # The ID of the player.
"originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
},
"writeTimestampMillis": "A String", # The timestamp at which this score was recorded, in milliseconds since the
# epoch in UTC.
"scoreRank": "A String", # The rank of this score for this leaderboard.
"scoreTag": "A String", # Additional information about the score. Values must contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"formattedScoreRank": "A String", # The localized string for the rank of this score for this leaderboard.
"formattedScore": "A String", # The localized string for the numerical value of this score.
"timeSpan": "A String", # The time span of this high score.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardEntry`.
"scoreValue": "A String", # The numerical value of this score.
},
"prevPageToken": "A String", # The pagination token for the previous page of results.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardScores`.
}
listWindow(leaderboardId, collection, timeSpan, returnTopIfAbsent=None, resultsAbove=None, pageToken=None, language=None, maxResults=None, x__xgafv=None)
Lists the scores in a leaderboard around (and including) a player's score.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
collection: string, The collection of scores you're requesting. (required)
timeSpan: string, The time span for the scores and ranks you're requesting. (required)
returnTopIfAbsent: boolean, True if the top scores should be returned when the player is not in the
leaderboard. Defaults to true.
resultsAbove: integer, The preferred number of scores to return above the player's score. More
scores may be returned if the player is at the bottom of the leaderboard;
fewer may be returned if the player is at the top. Must be less than or
equal to maxResults.
pageToken: string, The token returned by the previous request.
language: string, The preferred language to use for strings returned by this method.
maxResults: integer, The maximum number of leaderboard scores to return in the response. For
any response, the actual number of leaderboard scores returned may be less
than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A ListScores response.
"numScores": "A String", # The total number of scores in the leaderboard.
"nextPageToken": "A String", # The pagination token for the next page of results.
"items": [ # The scores in the leaderboard.
{ # The Leaderboard Entry resource.
"player": { # A Player resource. # The player who holds this score.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
"title": "A String", # The player's title rewarded for their game activities.
"displayName": "A String", # The name to display for the player.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
# is visible to other players.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
"friendsListVisibility": "A String",
"profileVisible": True or False, # Whether the player's profile is visible to the currently signed in player.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
"friendStatus": "A String", # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
"name": { # A representation of the individual components of the name.
"familyName": "A String", # The family name of this player. In some places, this is known as the last
# name.
"givenName": "A String", # The given name of this player. In some places, this is known as the first
# name.
},
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"currentExperiencePoints": "A String", # The current number of experience points for the player.
"currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
"playerId": "A String", # The ID of the player.
"originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
},
"writeTimestampMillis": "A String", # The timestamp at which this score was recorded, in milliseconds since the
# epoch in UTC.
"scoreRank": "A String", # The rank of this score for this leaderboard.
"scoreTag": "A String", # Additional information about the score. Values must contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"formattedScoreRank": "A String", # The localized string for the rank of this score for this leaderboard.
"formattedScore": "A String", # The localized string for the numerical value of this score.
"timeSpan": "A String", # The time span of this high score.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardEntry`.
"scoreValue": "A String", # The numerical value of this score.
},
],
"playerScore": { # The Leaderboard Entry resource. # The score of the requesting player on the leaderboard. The player's score
# may appear both here and in the list of scores above. If you are viewing a
# public leaderboard and the player is not sharing their gameplay information
# publicly, the `scoreRank`and `formattedScoreRank`
# values will not be present.
"player": { # A Player resource. # The player who holds this score.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
"title": "A String", # The player's title rewarded for their game activities.
"displayName": "A String", # The name to display for the player.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
# is visible to other players.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
"friendsListVisibility": "A String",
"profileVisible": True or False, # Whether the player's profile is visible to the currently signed in player.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
"friendStatus": "A String", # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
"name": { # A representation of the individual components of the name.
"familyName": "A String", # The family name of this player. In some places, this is known as the last
# name.
"givenName": "A String", # The given name of this player. In some places, this is known as the first
# name.
},
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"currentExperiencePoints": "A String", # The current number of experience points for the player.
"currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
"minExperiencePoints": "A String", # The minimum experience points for this level.
"maxExperiencePoints": "A String", # The maximum experience points for this level.
"level": 42, # The level for the user.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
"playerId": "A String", # The ID of the player.
"originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
},
"writeTimestampMillis": "A String", # The timestamp at which this score was recorded, in milliseconds since the
# epoch in UTC.
"scoreRank": "A String", # The rank of this score for this leaderboard.
"scoreTag": "A String", # Additional information about the score. Values must contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"formattedScoreRank": "A String", # The localized string for the rank of this score for this leaderboard.
"formattedScore": "A String", # The localized string for the numerical value of this score.
"timeSpan": "A String", # The time span of this high score.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardEntry`.
"scoreValue": "A String", # The numerical value of this score.
},
"prevPageToken": "A String", # The pagination token for the previous page of results.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#leaderboardScores`.
}
listWindow_next(previous_request, previous_response)
Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call 'execute()' on to request the next
page. Returns None if there are no more items in the collection.
list_next(previous_request, previous_response)
Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call 'execute()' on to request the next
page. Returns None if there are no more items in the collection.
submit(leaderboardId, score, scoreTag=None, language=None, x__xgafv=None)
Submits a score to the specified leaderboard.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
score: string, The score you're submitting. The submitted score is ignored if it is worse
than a previously submitted score, where worse depends on the leaderboard
sort order. The meaning of the score value depends on the leaderboard
format type. For fixed-point, the score represents the raw value. For
time, the score represents elapsed time in milliseconds. For currency, the
score represents a value in micro units. (required)
scoreTag: string, Additional information about the score you're submitting. Values must
contain no more than 64 URI-safe characters as defined by section 2.3 of
RFC 3986.
language: string, The preferred language to use for strings returned by this method.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A list of leaderboard entry resources.
"formattedScore": "A String", # The formatted value of the submitted score.
"leaderboardId": "A String", # The leaderboard ID that this score was submitted to.
"beatenScoreTimeSpans": [ # The time spans where the submitted score is better than the existing score
# for that time span.
"A String",
],
"unbeatenScores": [ # The scores in time spans that have not been beaten. As an example, the
# submitted score may be better than the
# player's `DAILY` score, but not better than the player's scores
# for the `WEEKLY` or `ALL_TIME` time spans.
{ # A player score.
"timeSpan": "A String", # The time span for this player score.
"scoreTag": "A String", # Additional information about this score. Values will contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerScore`.
"score": "A String", # The numerical value for this player score.
"formattedScore": "A String", # The formatted score for this player score.
},
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerScoreResponse`.
"scoreTag": "A String", # Additional information about this score. Values will contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
}
submitMultiple(body=None, language=None, x__xgafv=None)
Submits multiple scores to leaderboards.
Args:
body: object, The request body.
The object takes the form of:
{ # A list of score submission requests.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerScoreSubmissionList`.
"scores": [ # The score submissions.
{ # A request to submit a score to leaderboards.
"leaderboardId": "A String", # The leaderboard this score is being submitted to.
"signature": "A String", # Signature Values will contain URI-safe characters as defined by section 2.3
# of RFC 3986.
"score": "A String", # The new score being submitted.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#scoreSubmission`.
"scoreTag": "A String", # Additional information about this score. Values will contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
},
],
}
language: string, The preferred language to use for strings returned by this method.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A list of score submission statuses.
"submittedScores": [ # The score submissions statuses.
{ # A list of leaderboard entry resources.
"formattedScore": "A String", # The formatted value of the submitted score.
"leaderboardId": "A String", # The leaderboard ID that this score was submitted to.
"beatenScoreTimeSpans": [ # The time spans where the submitted score is better than the existing score
# for that time span.
"A String",
],
"unbeatenScores": [ # The scores in time spans that have not been beaten. As an example, the
# submitted score may be better than the
# player's `DAILY` score, but not better than the player's scores
# for the `WEEKLY` or `ALL_TIME` time spans.
{ # A player score.
"timeSpan": "A String", # The time span for this player score.
"scoreTag": "A String", # Additional information about this score. Values will contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerScore`.
"score": "A String", # The numerical value for this player score.
"formattedScore": "A String", # The formatted score for this player score.
},
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerScoreResponse`.
"scoreTag": "A String", # Additional information about this score. Values will contain no more than
# 64 URI-safe characters as defined by section 2.3 of RFC 3986.
},
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerScoreListResponse`.
}