Google Play Game Services . applications

Instance Methods

close()

Close httplib2 connections.

get(applicationId, language=None, platformType=None, x__xgafv=None)

Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.

played(x__xgafv=None)

Indicate that the currently authenticated user is playing your application.

verify(applicationId, x__xgafv=None)

Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.

Method Details

close()
Close httplib2 connections.
get(applicationId, language=None, platformType=None, x__xgafv=None)
Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  language: string, The preferred language to use for strings returned by this method.
  platformType: string, Restrict application details returned to the specific platform.
    Allowed values
      PLATFORM_TYPE_UNSPECIFIED - Default value, don't use.
      ANDROID - Retrieve applications that can be played on Android.
      IOS - Retrieve applications that can be played on iOS.
      WEB_APP - Retrieve applications that can be played on desktop web.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # The Application resource.
    "id": "A String", # The ID of the application.
    "assets": [ # The assets of the application.
      { # An image asset object.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`.
        "name": "A String", # The name of the asset.
        "height": 42, # The height of the asset.
        "width": 42, # The width of the asset.
        "url": "A String", # The URL of the asset.
      },
    ],
    "author": "A String", # The author of the application.
    "lastUpdatedTimestamp": "A String", # The last updated timestamp of the application.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#application`.
    "enabledFeatures": [ # A list of features that have been enabled for the application.
      "A String",
    ],
    "instances": [ # The instances of the application.
      { # The Instance resource.
        "acquisitionUri": "A String", # URI which shows where a user can acquire this instance.
        "turnBasedPlay": True or False, # Flag to show if this game instance supports turn based play.
        "iosInstance": { # The iOS details resource. # Platform dependent details for iOS.
          "preferredForIpad": True or False, # Indicates that this instance is the default for new installations on iPad devices.
          "supportIphone": True or False, # Flag to indicate if this instance supports iPhone.
          "preferredForIphone": True or False, # Indicates that this instance is the default for new installations on iPhone devices.
          "supportIpad": True or False, # Flag to indicate if this instance supports iPad.
          "bundleIdentifier": "A String", # Bundle identifier.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceIosDetails`.
          "itunesAppId": "A String", # iTunes App ID.
        },
        "webInstance": { # The Web details resource. # Platform dependent details for Web.
          "preferred": True or False, # Indicates that this instance is the default for new installations.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceWebDetails`.
          "launchUrl": "A String", # Launch URL for the game.
        },
        "platformType": "A String", # The platform type.
        "androidInstance": { # The Android instance details resource. # Platform dependent details for Android.
          "enablePiracyCheck": True or False, # Flag indicating whether the anti-piracy check is enabled.
          "preferred": True or False, # Indicates that this instance is the default for new installations.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`.
          "packageName": "A String", # Android package name which maps to Google Play URL.
        },
        "realtimePlay": True or False, # Flag to show if this game instance supports realtime play.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`.
        "name": "A String", # Localized display name.
      },
    ],
    "themeColor": "A String", # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. "E0E0E0").
    "leaderboard_count": 42, # The number of leaderboards visible to the currently authenticated player.
    "achievement_count": 42, # The number of achievements visible to the currently authenticated player.
    "name": "A String", # The name of the application.
    "description": "A String", # The description of the application.
    "category": { # An application category object. # The category of the application.
      "secondary": "A String", # The secondary category.
      "primary": "A String", # The primary category.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`.
    },
  }
played(x__xgafv=None)
Indicate that the currently authenticated user is playing your application.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
verify(applicationId, x__xgafv=None)
Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A third party application verification response resource.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`.
    "alternate_player_id": "A String", # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.)
    "player_id": "A String", # The ID of the player that was issued the auth token used in this request.
  }