Google Play Game Management . applications

Instance Methods

listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)

Get the list of players hidden from the given application. This method is

listHidden_next(previous_request, previous_response)

Retrieves the next page of results.

Method Details

listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)
Get the list of players hidden from the given application. This method is
only available to user accounts for your developer console.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  pageToken: string, The token returned by the previous request.
  maxResults: integer, The maximum number of player resources to return in the response, used for
paging. For any response, the actual number of player resources returned
may be less than the specified `maxResults`.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A list of hidden players.
    "nextPageToken": "A String", # The pagination token for the next page of results.
    "items": [ # The players.
      { # The HiddenPlayer resource.
        "kind": "A String", # Output only. Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesManagement#hiddenPlayer`.
        "player": { # A Player resource. # Output only. The player information.
          "profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
              # is visible to other players.
            "profileVisible": True or False,
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesManagement#profileSettings`.
          },
          "name": { # An object representation of the individual components of the player's name.
              # For some players, these fields may not be present.
            "familyName": "A String", # The family name of this player. In some places, this is known as the last
                # name.
            "givenName": "A String", # The given name of this player. In some places, this is known as the first
                # name.
          },
          "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesManagement#player`.
          "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
          "title": "A String", # The player's title rewarded for their game activities.
          "avatarImageUrl": "A String", # The base URL for the image that represents the player.
          "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
            "currentExperiencePoints": "A String", # The current number of experience points for the player.
            "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
                # this should be same as the current level.
              "level": 42, # The level for the user.
              "maxExperiencePoints": "A String", # The maximum experience points for this level.
              "minExperiencePoints": "A String", # The minimum experience points for this level.
            },
            "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
              "level": 42, # The level for the user.
              "maxExperiencePoints": "A String", # The maximum experience points for this level.
              "minExperiencePoints": "A String", # The minimum experience points for this level.
            },
            "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
                # UTC.
          },
          "displayName": "A String", # The name to display for the player.
          "playerId": "A String", # The ID of the player.
          "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
              # the game in question. This is only populated for calls to player.get for
              # the requesting player, only if the player ID has subsequently changed, and
              # only to clients that support remapping player IDs.
        },
        "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
      },
    ],
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesManagement#hiddenPlayerList`.
  }
listHidden_next(previous_request, previous_response)
Retrieves the next page of results.

Args:
  previous_request: The request for the previous page. (required)
  previous_response: The response from the request for the previous page. (required)

Returns:
  A request object that you can call 'execute()' on to request the next
  page. Returns None if there are no more items in the collection.