Resets all player progress on the event with the given ID for the currently
Resets all player progress on all events for the currently authenticated
resetAllForAllPlayers(x__xgafv=None)
Resets all draft events for all players. This method is only available to
resetForAllPlayers(eventId, x__xgafv=None)
Resets the event with the given ID for all players. This method is only
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets events with the given IDs for all players. This method is only
reset(eventId, x__xgafv=None)
Resets all player progress on the event with the given ID for the currently
authenticated player. This method is only accessible to whitelisted tester
accounts for your application.
Args:
eventId: string, The ID of the event. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
resetAll(x__xgafv=None)
Resets all player progress on all events for the currently authenticated
player. This method is only accessible to whitelisted tester accounts for
your application.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
resetAllForAllPlayers(x__xgafv=None)
Resets all draft events for all players. This method is only available to
user accounts for your developer console.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
resetForAllPlayers(eventId, x__xgafv=None)
Resets the event with the given ID for all players. This method is only
available to user accounts for your developer console. Only draft events
can be reset.
Args:
eventId: string, The ID of the event. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets events with the given IDs for all players. This method is only
available to user accounts for your developer console. Only draft events
may be reset.
Args:
body: object, The request body.
The object takes the form of:
{ # Multiple events reset all request.
"event_ids": [ # The IDs of events to reset.
"A String",
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#eventsResetMultipleForAllRequest`.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format