reset(achievementId, x__xgafv=None)
Resets the achievement with the given ID for the currently authenticated
Resets all achievements for the currently authenticated player for your
resetAllForAllPlayers(x__xgafv=None)
Resets all draft achievements for all players. This method is only
resetForAllPlayers(achievementId, x__xgafv=None)
Resets the achievement with the given ID for all players. This method is
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets achievements with the given IDs for all players. This method is only
reset(achievementId, x__xgafv=None)
Resets the achievement with the given ID for the currently authenticated
player. This method is only accessible to whitelisted tester accounts for
your application.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement reset response.
"currentState": "A String", # The current state of the achievement. This is the same as the initial
# state of the achievement. <br/>Possible values are: <ul>
# <li>"`HIDDEN`"- Achievement is hidden.</li>
# <li>"`REVEALED`" - Achievement is revealed.</li>
# <li>"`UNLOCKED`" - Achievement is unlocked.</li> </ul>
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#achievementResetResponse`.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
"definitionId": "A String", # The ID of an achievement for which player state has been updated.
}
resetAll(x__xgafv=None)
Resets all achievements for the currently authenticated player for your
application. This method is only accessible to whitelisted tester accounts
for your application.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Achievement reset all response.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#achievementResetAllResponse`.
"results": [ # The achievement reset results.
{ # An achievement reset response.
"currentState": "A String", # The current state of the achievement. This is the same as the initial
# state of the achievement. <br/>Possible values are: <ul>
# <li>"`HIDDEN`"- Achievement is hidden.</li>
# <li>"`REVEALED`" - Achievement is revealed.</li>
# <li>"`UNLOCKED`" - Achievement is unlocked.</li> </ul>
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#achievementResetResponse`.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
"definitionId": "A String", # The ID of an achievement for which player state has been updated.
},
],
}
resetAllForAllPlayers(x__xgafv=None)
Resets all draft achievements for all players. This method is only
available to user accounts for your developer console.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
resetForAllPlayers(achievementId, x__xgafv=None)
Resets the achievement with the given ID for all players. This method is
only available to user accounts for your developer console. Only draft
achievements can be reset.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets achievements with the given IDs for all players. This method is only
available to user accounts for your developer console. Only draft
achievements may be reset.
Args:
body: object, The request body.
The object takes the form of:
{
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#achievementResetMultipleForAllRequest`.
"achievement_ids": [ # The IDs of achievements to reset.
"A String",
],
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format