Google Play Game Services Publishing API . leaderboardConfigurations

Instance Methods

delete(leaderboardId, x__xgafv=None)

Delete the leaderboard configuration with the given ID.

get(leaderboardId, x__xgafv=None)

Retrieves the metadata of the leaderboard configuration with the given ID.

insert(applicationId, body=None, x__xgafv=None)

Insert a new leaderboard configuration in this application.

list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)

Returns a list of the leaderboard configurations in this application.

list_next(previous_request, previous_response)

Retrieves the next page of results.

update(leaderboardId, body=None, x__xgafv=None)

Update the metadata of the leaderboard configuration with the given ID.

Method Details

delete(leaderboardId, x__xgafv=None)
Delete the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
get(leaderboardId, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "numberFormatType": "A String", # The formatting for the number.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
      },
    },
    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
    "id": "A String", # The ID of the leaderboard.
    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
    "token": "A String", # The token for this resource.
    "scoreOrder": "A String",
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfiguration`.
    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "numberFormatType": "A String", # The formatting for the number.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
      },
    },
  }
insert(applicationId, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  body: object, The request body.
    The object takes the form of:

{ # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfigurationDetail`.
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
          # same <a
          # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
          # plural rules</a> as all Android string resources.
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
            # numbers ending 11-99 in Maltese).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
            # in Welsh, or 102 in Slovenian).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
            # Arabic).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
            # (as with all numbers in Chinese, or 42 in English).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
            # the number 1 in English and most other languages; in Russian, any number
            # ending in 1 but not ending in 11 is in this class).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
            # Polish).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
      },
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
    },
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "locale": "A String", # The locale string.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedString`.
          "value": "A String", # The string value.
        },
      ],
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#localizedStringBundle`.
    },
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "id": "A String", # The ID of the leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "token": "A String", # The token for this resource.
  "scoreOrder": "A String",
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
      # string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfigurationDetail`.
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
          # same <a
          # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
          # plural rules</a> as all Android string resources.
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
            # numbers ending 11-99 in Maltese).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
            # in Welsh, or 102 in Slovenian).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
            # Arabic).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
            # (as with all numbers in Chinese, or 42 in English).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
            # the number 1 in English and most other languages; in Russian, any number
            # ending in 1 but not ending in 11 is in this class).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
            # Polish).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
      },
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
    },
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "locale": "A String", # The locale string.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedString`.
          "value": "A String", # The string value.
        },
      ],
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#localizedStringBundle`.
    },
  },
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "numberFormatType": "A String", # The formatting for the number.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
      },
    },
    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
    "id": "A String", # The ID of the leaderboard.
    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
    "token": "A String", # The token for this resource.
    "scoreOrder": "A String",
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfiguration`.
    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "numberFormatType": "A String", # The formatting for the number.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
      },
    },
  }
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  maxResults: integer, The maximum number of resource configurations to return in the response,
used for paging. For any response, the actual number of resources returned
may be less than the specified `maxResults`.
  pageToken: string, The token returned by the previous request.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A ListConfigurations response.
    "items": [ # The leaderboard configurations.
      { # An leaderboard configuration resource.
        "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
          "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#leaderboardConfigurationDetail`.
          "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
            "numberFormatType": "A String", # The formatting for the number.
            "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
                # same <a
                # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
                # plural rules</a> as all Android string resources.
              "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                  # numbers ending 11-99 in Maltese).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                  # in Welsh, or 102 in Slovenian).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                  # Arabic).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                  # (as with all numbers in Chinese, or 42 in English).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                  # the number 1 in English and most other languages; in Russian, any number
                  # ending in 1 but not ending in 11 is in this class).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                  # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                  # Polish).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
            },
            "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
            "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          },
          "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
          "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
        "id": "A String", # The ID of the leaderboard.
        "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
        "token": "A String", # The token for this resource.
        "scoreOrder": "A String",
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfiguration`.
        "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
          "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#leaderboardConfigurationDetail`.
          "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
            "numberFormatType": "A String", # The formatting for the number.
            "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
                # same <a
                # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
                # plural rules</a> as all Android string resources.
              "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                  # numbers ending 11-99 in Maltese).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                  # in Welsh, or 102 in Slovenian).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                  # Arabic).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                  # (as with all numbers in Chinese, or 42 in English).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                  # the number 1 in English and most other languages; in Russian, any number
                  # ending in 1 but not ending in 11 is in this class).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
              "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                  # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                  # Polish).
                "translations": [ # The locale strings.
                  { # A localized string resource.
                    "locale": "A String", # The locale string.
                    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                        # string `gamesConfiguration#localizedString`.
                    "value": "A String", # The string value.
                  },
                ],
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedStringBundle`.
              },
            },
            "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
            "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          },
          "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
          "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
      },
    ],
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string
        # `gamesConfiguration#leaderboardConfigurationListResponse`.
    "nextPageToken": "A String", # The pagination token for the next page of results.
  }
list_next(previous_request, previous_response)
Retrieves the next page of results.

Args:
  previous_request: The request for the previous page. (required)
  previous_response: The response from the request for the previous page. (required)

Returns:
  A request object that you can call 'execute()' on to request the next
  page. Returns None if there are no more items in the collection.
    
update(leaderboardId, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  body: object, The request body.
    The object takes the form of:

{ # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfigurationDetail`.
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
          # same <a
          # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
          # plural rules</a> as all Android string resources.
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
            # numbers ending 11-99 in Maltese).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
            # in Welsh, or 102 in Slovenian).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
            # Arabic).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
            # (as with all numbers in Chinese, or 42 in English).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
            # the number 1 in English and most other languages; in Russian, any number
            # ending in 1 but not ending in 11 is in this class).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
            # Polish).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
      },
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
    },
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "locale": "A String", # The locale string.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedString`.
          "value": "A String", # The string value.
        },
      ],
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#localizedStringBundle`.
    },
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "id": "A String", # The ID of the leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "token": "A String", # The token for this resource.
  "scoreOrder": "A String",
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
      # string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfigurationDetail`.
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
          # same <a
          # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
          # plural rules</a> as all Android string resources.
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
            # numbers ending 11-99 in Maltese).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
            # in Welsh, or 102 in Slovenian).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
            # Arabic).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
            # (as with all numbers in Chinese, or 42 in English).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
            # the number 1 in English and most other languages; in Russian, any number
            # ending in 1 but not ending in 11 is in this class).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
            # Polish).
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
        },
      },
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
    },
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "locale": "A String", # The locale string.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedString`.
          "value": "A String", # The string value.
        },
      ],
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#localizedStringBundle`.
    },
  },
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "numberFormatType": "A String", # The formatting for the number.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
      },
    },
    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
    "id": "A String", # The ID of the leaderboard.
    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
    "token": "A String", # The token for this resource.
    "scoreOrder": "A String",
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfiguration`.
    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "numberFormatType": "A String", # The formatting for the number.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
          },
        },
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
      },
    },
  }