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74
75<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.stats.html">stats</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78 <code><a href="#get">get(x__xgafv=None)</a></code></p>
79<p class="firstline">Returns engagement and spend statistics in this application for the</p>
80<h3>Method Details</h3>
81<div class="method">
82 <code class="details" id="get">get(x__xgafv=None)</code>
83 <pre>Returns engagement and spend statistics in this application for the
84currently authenticated user.
85
86Args:
87 x__xgafv: string, V1 error format.
88 Allowed values
89 1 - v1 error format
90 2 - v2 error format
91
92Returns:
93 An object of the form:
94
95 { # A third party stats resource.
96 &quot;days_since_last_played&quot;: 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10,
97 # ... . Not populated if there is not enough information.
98 &quot;spend_probability&quot;: 3.14, # The probability of the player going to spend the game in the next seven
99 # days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough
100 # information.
101 &quot;spend_percentile&quot;: 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25,
102 # 0.5, 0.75. Not populated if there is not enough information.
103 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
104 # string `games#statsResponse`.
105 &quot;high_spender_probability&quot;: 3.14, # The probability of the player going to spend beyond a threshold amount of
106 # money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough
107 # information.
108 &quot;num_sessions&quot;: 42, # The approximate number of sessions of the player within the last 28 days,
109 # where a session begins when the player is connected to Play Games Services
110 # and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated
111 # if there is not enough information.
112 &quot;churn_probability&quot;: 3.14, # The probability of the player not returning to play the game in the next
113 # day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough
114 # information.
115 &quot;num_sessions_percentile&quot;: 3.14, # The approximation of the sessions percentile of the player within the last
116 # 30 days, where a session begins when the player is connected to Play Games
117 # Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not
118 # populated if there is not enough information.
119 &quot;num_purchases&quot;: 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5,
120 # 10, ... . Not populated if there is not enough information.
121 &quot;total_spend_next_28_days&quot;: 3.14, # The predicted amount of money that the player going to spend in the next 28
122 # days. E.g., 1, 30, 60, ... . Not populated if there is not enough
123 # information.
124 &quot;avg_session_length_minutes&quot;: 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not
125 # populated if there is not enough information.
126 }</pre>
127</div>
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