John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 1 | <html><body> |
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| 75 | <h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.pushtokens.html">pushtokens</a></h1> |
| 76 | <h2>Instance Methods</h2> |
| 77 | <p class="toc_element"> |
| 78 | <code><a href="#remove">remove(body)</a></code></p> |
| 79 | <p class="firstline">Removes a push token for the current user and application. Removing a non-existent push token will report success.</p> |
| 80 | <p class="toc_element"> |
| 81 | <code><a href="#update">update(body)</a></code></p> |
| 82 | <p class="firstline">Registers a push token for the current user and application.</p> |
| 83 | <h3>Method Details</h3> |
| 84 | <div class="method"> |
| 85 | <code class="details" id="remove">remove(body)</code> |
| 86 | <pre>Removes a push token for the current user and application. Removing a non-existent push token will report success. |
| 87 | |
| 88 | Args: |
| 89 | body: object, The request body. (required) |
| 90 | The object takes the form of: |
| 91 | |
| 92 | { # This is a JSON template for a push token ID resource. |
| 93 | "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId. |
| 94 | "ios": { # A push token ID for iOS devices. |
| 95 | "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64. |
Craig Citro | 065b530 | 2014-08-14 00:47:23 -0700 | [diff] [blame] | 96 | "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server. |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 97 | }, |
| 98 | } |
| 99 | |
| 100 | </pre> |
| 101 | </div> |
| 102 | |
| 103 | <div class="method"> |
| 104 | <code class="details" id="update">update(body)</code> |
| 105 | <pre>Registers a push token for the current user and application. |
| 106 | |
| 107 | Args: |
| 108 | body: object, The request body. (required) |
| 109 | The object takes the form of: |
| 110 | |
| 111 | { # This is a JSON template for a push token resource. |
| 112 | "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken. |
| 113 | "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are: |
| 114 | # - IOS - Push token is for iOS |
| 115 | "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token. |
| 116 | "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId. |
| 117 | "ios": { # A push token ID for iOS devices. |
| 118 | "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64. |
Craig Citro | 065b530 | 2014-08-14 00:47:23 -0700 | [diff] [blame] | 119 | "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server. |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 120 | }, |
| 121 | }, |
| 122 | "language": "A String", # The preferred language for notifications that are sent using this token. |
| 123 | } |
| 124 | |
| 125 | </pre> |
| 126 | </div> |
| 127 | |
| 128 | </body></html> |