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John Asmuth614db982014-04-24 15:46:26 -04001<html><body>
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75<h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.pushtokens.html">pushtokens</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78 <code><a href="#remove">remove(body)</a></code></p>
79<p class="firstline">Removes a push token for the current user and application. Removing a non-existent push token will report success.</p>
80<p class="toc_element">
81 <code><a href="#update">update(body)</a></code></p>
82<p class="firstline">Registers a push token for the current user and application.</p>
83<h3>Method Details</h3>
84<div class="method">
85 <code class="details" id="remove">remove(body)</code>
86 <pre>Removes a push token for the current user and application. Removing a non-existent push token will report success.
87
88Args:
89 body: object, The request body. (required)
90 The object takes the form of:
91
92{ # This is a JSON template for a push token ID resource.
93 "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
94 "ios": { # A push token ID for iOS devices.
95 "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
Craig Citro065b5302014-08-14 00:47:23 -070096 "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
John Asmuth614db982014-04-24 15:46:26 -040097 },
98}
99
100</pre>
101</div>
102
103<div class="method">
104 <code class="details" id="update">update(body)</code>
105 <pre>Registers a push token for the current user and application.
106
107Args:
108 body: object, The request body. (required)
109 The object takes the form of:
110
111{ # This is a JSON template for a push token resource.
112 "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
113 "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
114 # - IOS - Push token is for iOS
115 "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
116 "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
117 "ios": { # A push token ID for iOS devices.
118 "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
Craig Citro065b5302014-08-14 00:47:23 -0700119 "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
John Asmuth614db982014-04-24 15:46:26 -0400120 },
121 },
122 "language": "A String", # The preferred language for notifications that are sent using this token.
123 }
124
125</pre>
126</div>
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