minor FAQ edits, referenced cppimport project
diff --git a/docs/compiling.rst b/docs/compiling.rst
new file mode 100644
index 0000000..5f4d098
--- /dev/null
+++ b/docs/compiling.rst
@@ -0,0 +1,171 @@
+Build systems
+#############
+
+Building with setuptools
+========================
+
+For projects on PyPI, building with setuptools is the way to go. Sylvain Corlay
+has kindly provided an example project which shows how to set up everything,
+including automatic generation of documentation using Sphinx. Please refer to
+the [pbtest]_ repository.
+
+.. [pbtest] https://github.com/pybind/pbtest
+
+Building with cppimport
+========================
+
+ cppimport is a small Python import hook that determines whether there is a C++
+ source file whose name matches the requested module. If there is, the file is
+ compiled as a Python extension using pybind11 and placed in the same folder as
+ the C++ source file. Python is then able to find the module and load it.
+
+.. [cppimport] https://github.com/tbenthompson/cppimport
+
+.. _cmake:
+
+Building with CMake
+===================
+
+For C++ codebases that already have an existing CMake-based build system, the
+following snippet should be a good starting point to create bindings across
+platforms. It assumes that the code is located in a file named
+:file:`example.cpp`, and that the pybind11 repository is located in a
+subdirectory named :file:`pybind11`.
+
+.. code-block:: cmake
+
+    cmake_minimum_required(VERSION 2.8)
+
+    project(example)
+
+    # Add a CMake parameter for choosing a desired Python version
+    set(EXAMPLE_PYTHON_VERSION "" CACHE STRING
+        "Python version to use for compiling the example library")
+
+    include(CheckCXXCompilerFlag)
+
+    # Set a default build configuration if none is specified.
+    # 'MinSizeRel' produces the smallest binaries
+    if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+      message(STATUS "Setting build type to 'MinSizeRel' as none was specified.")
+      set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE)
+      set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
+        "MinSizeRel" "RelWithDebInfo")
+    endif()
+    string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
+
+    # Try to autodetect Python (can be overridden manually if needed)
+    set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6 3.7)
+    if (NOT ${EXAMPLE_PYTHON_VERSION} STREQUAL "")
+      find_package(PythonLibs ${EXAMPLE_PYTHON_VERSION} EXACT)
+      if (NOT PYTHONLIBS_FOUND)
+        find_package(PythonLibs ${EXAMPLE_PYTHON_VERSION} REQUIRED)
+      endif()
+    else()
+      find_package(PythonLibs REQUIRED)
+    endif()
+
+    # The above sometimes returns version numbers like "3.4.3+";
+    # the "+" must be removed for the next lines to work
+    string(REPLACE "+" "" PYTHONLIBS_VERSION_STRING "+${PYTHONLIBS_VERSION_STRING}")
+
+    # Uncomment the following line if you will also require a matching Python interpreter
+    # find_package(PythonInterp ${PYTHONLIBS_VERSION_STRING} EXACT REQUIRED)
+
+    if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+      CHECK_CXX_COMPILER_FLAG("-std=c++14" HAS_CPP14_FLAG)
+      CHECK_CXX_COMPILER_FLAG("-std=c++11" HAS_CPP11_FLAG)
+
+      if (HAS_CPP14_FLAG)
+        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
+      elseif (HAS_CPP11_FLAG)
+        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
+      else()
+        message(FATAL_ERROR "Unsupported compiler -- at least C++11 support is needed!")
+      endif()
+
+      # Enable link time optimization and set the default symbol
+      # visibility to hidden (very important to obtain small binaries)
+      if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
+        # Default symbol visibility
+        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
+
+        # Check for Link Time Optimization support
+        CHECK_CXX_COMPILER_FLAG("-flto" HAS_LTO_FLAG)
+        if (HAS_LTO_FLAG)
+          set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -flto")
+        endif()
+      endif()
+    endif()
+
+    # Include path for Python header files
+    include_directories(${PYTHON_INCLUDE_DIR})
+
+    # Include path for pybind11 header files -- this may need to be
+    # changed depending on your setup
+    include_directories(${PROJECT_SOURCE_DIR}/pybind11/include)
+
+    # Create the binding library
+    add_library(example SHARED
+      example.cpp
+      # ... extra files go here ...
+    )
+
+    # Don't add a 'lib' prefix to the shared library
+    set_target_properties(example PROPERTIES PREFIX "")
+
+    if (WIN32)
+      if (MSVC)
+        # /MP enables multithreaded builds (relevant when there are many files), /bigobj is
+        # needed for bigger binding projects due to the limit to 64k addressable sections
+        set_property(TARGET example APPEND PROPERTY COMPILE_OPTIONS /MP /bigobj)
+        # Enforce size-based optimization and link time code generation on MSVC
+        # (~30% smaller binaries in experiments); do nothing in debug mode.
+        set_property(TARGET example APPEND PROPERTY COMPILE_OPTIONS
+          "$<$<CONFIG:Release>:/Os>" "$<$<CONFIG:Release>:/GL>"
+          "$<$<CONFIG:MinSizeRel>:/Os>" "$<$<CONFIG:MinSizeRel>:/GL>"
+          "$<$<CONFIG:RelWithDebInfo>:/Os>" "$<$<CONFIG:RelWithDebInfo>:/GL>"
+        )
+        set_property(TARGET example APPEND_STRING PROPERTY LINK_FLAGS_RELEASE "/LTCG ")
+        set_property(TARGET example APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL "/LTCG ")
+        set_property(TARGET example APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO "/LTCG ")
+      endif()
+
+      # .PYD file extension on Windows
+      set_target_properties(example PROPERTIES SUFFIX ".pyd")
+
+      # Link against the Python shared library
+      target_link_libraries(example ${PYTHON_LIBRARY})
+    elseif (UNIX)
+      # It's quite common to have multiple copies of the same Python version
+      # installed on one's system. E.g.: one copy from the OS and another copy
+      # that's statically linked into an application like Blender or Maya.
+      # If we link our plugin library against the OS Python here and import it
+      # into Blender or Maya later on, this will cause segfaults when multiple
+      # conflicting Python instances are active at the same time (even when they
+      # are of the same version).
+
+      # Windows is not affected by this issue since it handles DLL imports
+      # differently. The solution for Linux and Mac OS is simple: we just don't
+      # link against the Python library. The resulting shared library will have
+      # missing symbols, but that's perfectly fine -- they will be resolved at
+      # import time.
+
+      # .SO file extension on Linux/Mac OS
+      set_target_properties(example PROPERTIES SUFFIX ".so")
+
+      # Strip unnecessary sections of the binary on Linux/Mac OS
+      if(APPLE)
+        set_target_properties(example PROPERTIES MACOSX_RPATH ".")
+        set_target_properties(example PROPERTIES LINK_FLAGS "-undefined dynamic_lookup ")
+        if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
+          add_custom_command(TARGET example POST_BUILD
+                             COMMAND strip -u -r ${PROJECT_BINARY_DIR}/example.so)
+        endif()
+      else()
+        if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
+          add_custom_command(TARGET example POST_BUILD
+                             COMMAND strip ${PROJECT_BINARY_DIR}/example.so)
+        endif()
+      endif()
+    endif()