commit | 004aebd42c26ddd5433492dbb9a70b1bcbcadd3a | [log] [tgz] |
---|---|---|
author | scroggo <scroggo@google.com> | Wed Jul 15 06:36:42 2015 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Wed Jul 15 06:36:42 2015 -0700 |
tree | a9314d8d7767722013dadd43fa48bc33ceafb669 | |
parent | d4fa90feea567505e05aba5773a9c37f04b61678 [diff] |
Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/) Reason for revert: Still failing on Windows. e.g. https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Release-ANGLE/builds/231/steps/nanobench/logs/stdio skbug.com/4053 Original issue's description: > Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders. > > Added bench for timing vec4 vs scalar type for coverage in shaders > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5 > > Committed: https://skia.googlesource.com/skia/+/c734e69e8cf94bacaf68d3d8ee3310d1ad1fe8b8 TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1239503003