fix up test create functions
TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1213623022
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index 370b2ce..0f6f403 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -55,30 +55,27 @@
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
-GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrCaps&,
- GrTexture* textures[]) {
- int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
- GrProcessorUnitTest::kAlphaTextureIdx;
+GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData* d) {
+ int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
- kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
- kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
+ kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
+ kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
- GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
- GrTextureParams::kNone_FilterMode);
+ GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode :
+ GrTextureParams::kNone_FilterMode);
static const GrCoordSet kCoordSets[] = {
kLocal_GrCoordSet,
kDevice_GrCoordSet
};
- GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))];
+ GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kCoordSets))];
- const SkMatrix& matrix = GrTest::TestMatrix(random);
- return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
+ const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
+ return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet);
}