| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "BenchLogger.h" |
| #include "Benchmark.h" |
| #include "CrashHandler.h" |
| #include "GMBench.h" |
| #include "ResultsWriter.h" |
| #include "SkCanvas.h" |
| #include "SkColorPriv.h" |
| #include "SkCommandLineFlags.h" |
| #include "SkData.h" |
| #include "SkDeferredCanvas.h" |
| #include "SkGraphics.h" |
| #include "SkImageEncoder.h" |
| #include "SkOSFile.h" |
| #include "SkPicture.h" |
| #include "SkPictureRecorder.h" |
| #include "SkString.h" |
| #include "SkSurface.h" |
| #include "Timer.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContext.h" |
| #include "GrContextFactory.h" |
| #include "GrRenderTarget.h" |
| #include "gl/GrGLDefines.h" |
| #else |
| class GrContext; |
| #endif // SK_SUPPORT_GPU |
| |
| #include <limits> |
| |
| enum BenchMode { |
| kNormal_BenchMode, |
| kDeferred_BenchMode, |
| kDeferredSilent_BenchMode, |
| kRecord_BenchMode, |
| kPictureRecord_BenchMode |
| }; |
| const char* BenchMode_Name[] = { |
| "normal", "deferred", "deferredSilent", "record", "picturerecord" |
| }; |
| |
| static const char kDefaultsConfigStr[] = "defaults"; |
| |
| #if SK_SUPPORT_GPU |
| static const char kGpuAPINameGL[] = "gl"; |
| static const char kGpuAPINameGLES[] = "gles"; |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Iter { |
| public: |
| Iter() : fBenches(BenchRegistry::Head()), fGMs(skiagm::GMRegistry::Head()) {} |
| |
| Benchmark* next() { |
| if (fBenches) { |
| BenchRegistry::Factory f = fBenches->factory(); |
| fBenches = fBenches->next(); |
| return (*f)(NULL); |
| } |
| |
| while (fGMs) { |
| SkAutoTDelete<skiagm::GM> gm(fGMs->factory()(NULL)); |
| fGMs = fGMs->next(); |
| if (gm->getFlags() & skiagm::GM::kAsBench_Flag) { |
| return SkNEW_ARGS(GMBench, (gm.detach())); |
| } |
| } |
| |
| return NULL; |
| } |
| |
| private: |
| const BenchRegistry* fBenches; |
| const skiagm::GMRegistry* fGMs; |
| }; |
| |
| static void make_filename(const char name[], SkString* path) { |
| path->set(name); |
| for (int i = 0; name[i]; i++) { |
| switch (name[i]) { |
| case '/': |
| case '\\': |
| case ' ': |
| case ':': |
| path->writable_str()[i] = '-'; |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| static void saveFile(const char name[], const char config[], const char dir[], |
| const SkImage* image) { |
| SkAutoTUnref<SkData> data(image->encode(SkImageEncoder::kPNG_Type, 100)); |
| if (NULL == data.get()) { |
| return; |
| } |
| |
| SkString filename; |
| make_filename(name, &filename); |
| filename.appendf("_%s.png", config); |
| SkString path = SkOSPath::Join(dir, filename.c_str()); |
| ::remove(path.c_str()); |
| |
| SkFILEWStream stream(path.c_str()); |
| stream.write(data->data(), data->size()); |
| } |
| |
| static void perform_clip(SkCanvas* canvas, int w, int h) { |
| SkRect r; |
| |
| r.set(SkIntToScalar(10), SkIntToScalar(10), |
| SkIntToScalar(w*2/3), SkIntToScalar(h*2/3)); |
| canvas->clipRect(r, SkRegion::kIntersect_Op); |
| |
| r.set(SkIntToScalar(w/3), SkIntToScalar(h/3), |
| SkIntToScalar(w-10), SkIntToScalar(h-10)); |
| canvas->clipRect(r, SkRegion::kXOR_Op); |
| } |
| |
| static void perform_rotate(SkCanvas* canvas, int w, int h) { |
| const SkScalar x = SkIntToScalar(w) / 2; |
| const SkScalar y = SkIntToScalar(h) / 2; |
| |
| canvas->translate(x, y); |
| canvas->rotate(SkIntToScalar(35)); |
| canvas->translate(-x, -y); |
| } |
| |
| static void perform_scale(SkCanvas* canvas, int w, int h) { |
| const SkScalar x = SkIntToScalar(w) / 2; |
| const SkScalar y = SkIntToScalar(h) / 2; |
| |
| canvas->translate(x, y); |
| // just enough so we can't take the sprite case |
| canvas->scale(SK_Scalar1 * 99/100, SK_Scalar1 * 99/100); |
| canvas->translate(-x, -y); |
| } |
| |
| static SkSurface* make_surface(SkColorType colorType, const SkIPoint& size, |
| Benchmark::Backend backend, int sampleCount, |
| GrContext* context) { |
| SkSurface* surface = NULL; |
| SkImageInfo info = SkImageInfo::Make(size.fX, size.fY, colorType, |
| kPremul_SkAlphaType); |
| |
| switch (backend) { |
| case Benchmark::kRaster_Backend: |
| surface = SkSurface::NewRaster(info); |
| surface->getCanvas()->clear(SK_ColorWHITE); |
| break; |
| #if SK_SUPPORT_GPU |
| case Benchmark::kGPU_Backend: { |
| surface = SkSurface::NewRenderTarget(context, info, sampleCount); |
| break; |
| } |
| #endif |
| case Benchmark::kPDF_Backend: |
| default: |
| SkDEBUGFAIL("unsupported"); |
| } |
| return surface; |
| } |
| |
| #if SK_SUPPORT_GPU |
| GrContextFactory gContextFactory; |
| typedef GrContextFactory::GLContextType GLContextType; |
| static const GLContextType kNative = GrContextFactory::kNative_GLContextType; |
| static const GLContextType kNVPR = GrContextFactory::kNVPR_GLContextType; |
| #if SK_ANGLE |
| static const GLContextType kANGLE = GrContextFactory::kANGLE_GLContextType; |
| #endif |
| static const GLContextType kDebug = GrContextFactory::kDebug_GLContextType; |
| static const GLContextType kNull = GrContextFactory::kNull_GLContextType; |
| #else |
| typedef int GLContextType; |
| static const GLContextType kNative = 0, kANGLE = 0, kDebug = 0, kNull = 0; |
| #endif |
| |
| #ifdef SK_DEBUG |
| static const bool kIsDebug = true; |
| #else |
| static const bool kIsDebug = false; |
| #endif |
| |
| static const struct Config { |
| SkColorType fColorType; |
| const char* name; |
| int sampleCount; |
| Benchmark::Backend backend; |
| GLContextType contextType; |
| bool runByDefault; |
| } gConfigs[] = { |
| { kN32_SkColorType, "NONRENDERING", 0, Benchmark::kNonRendering_Backend, kNative, true}, |
| { kN32_SkColorType, "8888", 0, Benchmark::kRaster_Backend, kNative, true}, |
| { kRGB_565_SkColorType, "565", 0, Benchmark::kRaster_Backend, kNative, true}, |
| #if SK_SUPPORT_GPU |
| { kN32_SkColorType, "GPU", 0, Benchmark::kGPU_Backend, kNative, true}, |
| { kN32_SkColorType, "MSAA4", 4, Benchmark::kGPU_Backend, kNative, false}, |
| { kN32_SkColorType, "MSAA16", 16, Benchmark::kGPU_Backend, kNative, false}, |
| { kN32_SkColorType, "NVPRMSAA4", 4, Benchmark::kGPU_Backend, kNVPR, true}, |
| { kN32_SkColorType, "NVPRMSAA16", 16, Benchmark::kGPU_Backend, kNVPR, false}, |
| #if SK_ANGLE |
| { kN32_SkColorType, "ANGLE", 0, Benchmark::kGPU_Backend, kANGLE, true}, |
| #endif // SK_ANGLE |
| { kN32_SkColorType, "Debug", 0, Benchmark::kGPU_Backend, kDebug, kIsDebug}, |
| { kN32_SkColorType, "NULLGPU", 0, Benchmark::kGPU_Backend, kNull, true}, |
| #endif // SK_SUPPORT_GPU |
| }; |
| |
| DEFINE_string(outDir, "", "If given, image of each bench will be put in outDir."); |
| DEFINE_string(timers, "cg", "Timers to display. " |
| "Options: w(all) W(all, truncated) c(pu) C(pu, truncated) g(pu)"); |
| |
| DEFINE_bool(rotate, false, "Rotate canvas before bench run?"); |
| DEFINE_bool(scale, false, "Scale canvas before bench run?"); |
| DEFINE_bool(clip, false, "Clip canvas before bench run?"); |
| |
| DEFINE_string(forceDither, "default", "Force dithering: true, false, or default?"); |
| DEFINE_bool(forceBlend, false, "Force alpha blending?"); |
| |
| DEFINE_string(gpuAPI, "", "Force use of specific gpu API. Using \"gl\" " |
| "forces OpenGL API. Using \"gles\" forces OpenGL ES API. " |
| "Defaults to empty string, which selects the API native to the " |
| "system."); |
| DEFINE_int32(gpuCacheBytes, -1, "GPU cache size limit in bytes. 0 to disable cache."); |
| DEFINE_int32(gpuCacheCount, -1, "GPU cache size limit in object count. 0 to disable cache."); |
| |
| DEFINE_bool(gpu, true, "Allows GPU configs to be run. Applied after --configs."); |
| DEFINE_bool(cpu, true, "Allows non-GPU configs to be run. Applied after --config."); |
| |
| DEFINE_bool2(leaks, l, false, "show leaked ref cnt'd objects."); |
| DEFINE_string(match, "", "[~][^]substring[$] [...] of test name to run.\n" |
| "Multiple matches may be separated by spaces.\n" |
| "~ causes a matching test to always be skipped\n" |
| "^ requires the start of the test to match\n" |
| "$ requires the end of the test to match\n" |
| "^ and $ requires an exact match\n" |
| "If a test does not match any list entry,\n" |
| "it is skipped unless some list entry starts with ~\n"); |
| DEFINE_string(mode, "normal", |
| "normal: draw to a normal canvas;\n" |
| "deferred: draw to a deferred canvas;\n" |
| "deferredSilent: deferred with silent playback;\n" |
| "record: draw to an SkPicture;\n" |
| "picturerecord: draw from an SkPicture to an SkPicture.\n"); |
| DEFINE_string(config, kDefaultsConfigStr, |
| "Run configs given. By default, runs the configs marked \"runByDefault\" in gConfigs."); |
| DEFINE_string(logFile, "", "Also write stdout here."); |
| DEFINE_int32(minMs, 20, "Shortest time we'll allow a benchmark to run."); |
| DEFINE_int32(maxMs, 1000, "Longest time we'll allow a benchmark to run."); |
| DEFINE_bool(runOnce, kIsDebug, "Run each bench exactly once and don't report timings."); |
| DEFINE_double(error, 0.01, |
| "Ratio of subsequent bench measurements must drop within 1±error to converge."); |
| DEFINE_string(timeFormat, "%9.2f", "Format to print results, in milliseconds per 1000 loops."); |
| DEFINE_bool2(verbose, v, false, "Print more."); |
| DEFINE_string(outResultsFile, "", "If given, the results will be written to the file in JSON format."); |
| DEFINE_bool(dryRun, false, "Don't actually run the tests, just print what would have been done."); |
| |
| // Has this bench converged? First arguments are milliseconds / loop iteration, |
| // last is overall runtime in milliseconds. |
| static bool HasConverged(double prevPerLoop, double currPerLoop, double currRaw) { |
| if (currRaw < FLAGS_minMs) { |
| return false; |
| } |
| const double low = 1 - FLAGS_error, high = 1 + FLAGS_error; |
| const double ratio = currPerLoop / prevPerLoop; |
| return low < ratio && ratio < high; |
| } |
| |
| int tool_main(int argc, char** argv); |
| int tool_main(int argc, char** argv) { |
| SetupCrashHandler(); |
| SkCommandLineFlags::Parse(argc, argv); |
| #if SK_ENABLE_INST_COUNT |
| if (FLAGS_leaks) { |
| gPrintInstCount = true; |
| } |
| #endif |
| SkAutoGraphics ag; |
| |
| // First, parse some flags. |
| BenchLogger logger; |
| if (FLAGS_logFile.count()) { |
| logger.SetLogFile(FLAGS_logFile[0]); |
| } |
| |
| LoggerResultsWriter logWriter(logger, FLAGS_timeFormat[0]); |
| MultiResultsWriter writer; |
| writer.add(&logWriter); |
| |
| SkAutoTDelete<JSONResultsWriter> jsonWriter; |
| if (FLAGS_outResultsFile.count()) { |
| jsonWriter.reset(SkNEW(JSONResultsWriter(FLAGS_outResultsFile[0]))); |
| writer.add(jsonWriter.get()); |
| } |
| |
| // Instantiate after all the writers have been added to writer so that we |
| // call close() before their destructors are called on the way out. |
| CallEnd<MultiResultsWriter> ender(writer); |
| |
| const uint8_t alpha = FLAGS_forceBlend ? 0x80 : 0xFF; |
| SkTriState::State dither = SkTriState::kDefault; |
| for (size_t i = 0; i < 3; i++) { |
| if (strcmp(SkTriState::Name[i], FLAGS_forceDither[0]) == 0) { |
| dither = static_cast<SkTriState::State>(i); |
| } |
| } |
| |
| BenchMode benchMode = kNormal_BenchMode; |
| for (size_t i = 0; i < SK_ARRAY_COUNT(BenchMode_Name); i++) { |
| if (strcmp(FLAGS_mode[0], BenchMode_Name[i]) == 0) { |
| benchMode = static_cast<BenchMode>(i); |
| } |
| } |
| |
| SkTDArray<int> configs; |
| bool runDefaultConfigs = false; |
| // Try user-given configs first. |
| for (int i = 0; i < FLAGS_config.count(); i++) { |
| for (int j = 0; j < static_cast<int>(SK_ARRAY_COUNT(gConfigs)); ++j) { |
| if (0 == strcmp(FLAGS_config[i], gConfigs[j].name)) { |
| *configs.append() = j; |
| } else if (0 == strcmp(FLAGS_config[i], kDefaultsConfigStr)) { |
| runDefaultConfigs = true; |
| } |
| } |
| } |
| // If there weren't any, fill in with defaults. |
| if (runDefaultConfigs) { |
| for (int i = 0; i < static_cast<int>(SK_ARRAY_COUNT(gConfigs)); ++i) { |
| if (gConfigs[i].runByDefault) { |
| *configs.append() = i; |
| } |
| } |
| } |
| // Filter out things we can't run. |
| if (kNormal_BenchMode != benchMode) { |
| // Non-rendering configs only run in normal mode |
| for (int i = 0; i < configs.count(); ++i) { |
| const Config& config = gConfigs[configs[i]]; |
| if (Benchmark::kNonRendering_Backend == config.backend) { |
| configs.remove(i, 1); |
| --i; |
| } |
| } |
| } |
| // Apply the gpu/cpu only flags |
| for (int i = 0; i < configs.count(); ++i) { |
| const Config& config = gConfigs[configs[i]]; |
| if (config.backend == Benchmark::kGPU_Backend) { |
| if (!FLAGS_gpu) { |
| configs.remove(i, 1); |
| --i; |
| } |
| } else if (!FLAGS_cpu) { |
| configs.remove(i, 1); |
| --i; |
| } |
| } |
| |
| #if SK_SUPPORT_GPU |
| GrGLStandard gpuAPI = kNone_GrGLStandard; |
| if (1 == FLAGS_gpuAPI.count()) { |
| if (FLAGS_gpuAPI.contains(kGpuAPINameGL)) { |
| gpuAPI = kGL_GrGLStandard; |
| } else if (FLAGS_gpuAPI.contains(kGpuAPINameGLES)) { |
| gpuAPI = kGLES_GrGLStandard; |
| } else { |
| SkDebugf("Selected gpu API could not be used. Using the default.\n"); |
| } |
| } else if (FLAGS_gpuAPI.count() > 1) { |
| SkDebugf("Selected gpu API could not be used. Using the default.\n"); |
| } |
| |
| for (int i = 0; i < configs.count(); ++i) { |
| const Config& config = gConfigs[configs[i]]; |
| |
| if (Benchmark::kGPU_Backend == config.backend) { |
| GrContext* context = gContextFactory.get(config.contextType, gpuAPI); |
| if (NULL == context) { |
| SkDebugf("GrContext could not be created for config %s. Config will be skipped.\n", |
| config.name); |
| configs.remove(i); |
| --i; |
| continue; |
| } |
| if (config.sampleCount > context->getMaxSampleCount()){ |
| SkDebugf( |
| "Sample count (%d) for config %s is not supported. Config will be skipped.\n", |
| config.sampleCount, config.name); |
| configs.remove(i); |
| --i; |
| continue; |
| } |
| } |
| } |
| #endif |
| |
| // All flags should be parsed now. Report our settings. |
| if (FLAGS_runOnce) { |
| logger.logError("bench was run with --runOnce, so we're going to hide the times." |
| " It's for your own good!\n"); |
| } |
| writer.option("mode", FLAGS_mode[0]); |
| writer.option("alpha", SkStringPrintf("0x%02X", alpha).c_str()); |
| writer.option("dither", SkTriState::Name[dither]); |
| |
| writer.option("rotate", SkStringPrintf("%d", FLAGS_rotate).c_str()); |
| writer.option("scale", SkStringPrintf("%d", FLAGS_scale).c_str()); |
| writer.option("clip", SkStringPrintf("%d", FLAGS_clip).c_str()); |
| |
| #if defined(SK_BUILD_FOR_WIN32) |
| writer.option("system", "WIN32"); |
| #elif defined(SK_BUILD_FOR_MAC) |
| writer.option("system", "MAC"); |
| #elif defined(SK_BUILD_FOR_ANDROID) |
| writer.option("system", "ANDROID"); |
| #elif defined(SK_BUILD_FOR_UNIX) |
| writer.option("system", "UNIX"); |
| #else |
| writer.option("system", "other"); |
| #endif |
| |
| #if defined(SK_DEBUG) |
| writer.option("build", "DEBUG"); |
| #else |
| writer.option("build", "RELEASE"); |
| #endif |
| |
| // Set texture cache limits if non-default. |
| for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); ++i) { |
| #if SK_SUPPORT_GPU |
| const Config& config = gConfigs[i]; |
| if (Benchmark::kGPU_Backend != config.backend) { |
| continue; |
| } |
| GrContext* context = gContextFactory.get(config.contextType, gpuAPI); |
| if (NULL == context) { |
| continue; |
| } |
| |
| size_t bytes; |
| int count; |
| context->getResourceCacheLimits(&count, &bytes); |
| if (-1 != FLAGS_gpuCacheBytes) { |
| bytes = static_cast<size_t>(FLAGS_gpuCacheBytes); |
| } |
| if (-1 != FLAGS_gpuCacheCount) { |
| count = FLAGS_gpuCacheCount; |
| } |
| context->setResourceCacheLimits(count, bytes); |
| #endif |
| } |
| |
| // Run each bench in each configuration it supports and we asked for. |
| Iter iter; |
| Benchmark* bench; |
| while ((bench = iter.next()) != NULL) { |
| SkAutoTUnref<Benchmark> benchUnref(bench); |
| if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { |
| continue; |
| } |
| |
| bench->setForceAlpha(alpha); |
| bench->setDither(dither); |
| bench->preDraw(); |
| |
| bool loggedBenchName = false; |
| for (int i = 0; i < configs.count(); ++i) { |
| const int configIndex = configs[i]; |
| const Config& config = gConfigs[configIndex]; |
| |
| if (!bench->isSuitableFor(config.backend)) { |
| continue; |
| } |
| |
| GrContext* context = NULL; |
| #if SK_SUPPORT_GPU |
| SkGLContextHelper* glContext = NULL; |
| if (Benchmark::kGPU_Backend == config.backend) { |
| context = gContextFactory.get(config.contextType, gpuAPI); |
| if (NULL == context) { |
| continue; |
| } |
| glContext = gContextFactory.getGLContext(config.contextType); |
| } |
| #endif |
| |
| SkAutoTUnref<SkCanvas> canvas; |
| SkAutoTUnref<SkPicture> recordFrom; |
| SkPictureRecorder recorderTo; |
| const SkIPoint dim = bench->getSize(); |
| |
| SkAutoTUnref<SkSurface> surface; |
| if (Benchmark::kNonRendering_Backend != config.backend) { |
| surface.reset(make_surface(config.fColorType, |
| dim, |
| config.backend, |
| config.sampleCount, |
| context)); |
| if (!surface.get()) { |
| logger.logError(SkStringPrintf( |
| "Device creation failure for config %s. Will skip.\n", config.name)); |
| continue; |
| } |
| |
| switch(benchMode) { |
| case kDeferredSilent_BenchMode: |
| case kDeferred_BenchMode: |
| canvas.reset(SkDeferredCanvas::Create(surface.get())); |
| break; |
| case kRecord_BenchMode: |
| canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY))); |
| break; |
| case kPictureRecord_BenchMode: { |
| SkPictureRecorder recorderFrom; |
| bench->draw(1, recorderFrom.beginRecording(dim.fX, dim.fY)); |
| recordFrom.reset(recorderFrom.endRecording()); |
| canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY))); |
| break; |
| } |
| case kNormal_BenchMode: |
| canvas.reset(SkRef(surface->getCanvas())); |
| break; |
| default: |
| SkASSERT(false); |
| } |
| } |
| |
| if (NULL != canvas) { |
| canvas->clear(SK_ColorWHITE); |
| if (FLAGS_clip) { |
| perform_clip(canvas, dim.fX, dim.fY); |
| } |
| if (FLAGS_scale) { |
| perform_scale(canvas, dim.fX, dim.fY); |
| } |
| if (FLAGS_rotate) { |
| perform_rotate(canvas, dim.fX, dim.fY); |
| } |
| } |
| |
| if (!loggedBenchName) { |
| loggedBenchName = true; |
| writer.bench(bench->getName(), dim.fX, dim.fY); |
| } |
| |
| #if SK_SUPPORT_GPU |
| SkGLContextHelper* contextHelper = NULL; |
| if (Benchmark::kGPU_Backend == config.backend) { |
| contextHelper = gContextFactory.getGLContext(config.contextType); |
| } |
| Timer timer(contextHelper); |
| #else |
| Timer timer; |
| #endif |
| |
| double previous = std::numeric_limits<double>::infinity(); |
| bool converged = false; |
| |
| // variables used to compute loopsPerFrame |
| double frameIntervalTime = 0.0f; |
| int frameIntervalTotalLoops = 0; |
| |
| bool frameIntervalComputed = false; |
| int loopsPerFrame = 0; |
| int loopsPerIter = 0; |
| if (FLAGS_verbose) { SkDebugf("%s %s: ", bench->getName(), config.name); } |
| if (!FLAGS_dryRun) { |
| do { |
| // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion. |
| loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2; |
| if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) { |
| // If you find it takes more than a billion loops to get up to 20ms of runtime, |
| // you've got a computer clocked at several THz or have a broken benchmark. ;) |
| // "1B ought to be enough for anybody." |
| logger.logError(SkStringPrintf( |
| "\nCan't get %s %s to converge in %dms (%d loops)", |
| bench->getName(), config.name, FLAGS_maxMs, loopsPerIter)); |
| break; |
| } |
| |
| if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) { |
| // Clear the recorded commands so that they do not accumulate. |
| canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY))); |
| } |
| |
| timer.start(); |
| // Inner loop that allows us to break the run into smaller |
| // chunks (e.g. frames). This is especially useful for the GPU |
| // as we can flush and/or swap buffers to keep the GPU from |
| // queuing up too much work. |
| for (int loopCount = loopsPerIter; loopCount > 0; ) { |
| // Save and restore around each call to draw() to guarantee a pristine canvas. |
| SkAutoCanvasRestore saveRestore(canvas, true/*also save*/); |
| |
| int loops; |
| if (frameIntervalComputed && loopCount > loopsPerFrame) { |
| loops = loopsPerFrame; |
| loopCount -= loopsPerFrame; |
| } else { |
| loops = loopCount; |
| loopCount = 0; |
| } |
| |
| if (benchMode == kPictureRecord_BenchMode) { |
| recordFrom->draw(canvas); |
| } else { |
| bench->draw(loops, canvas); |
| } |
| |
| if (kDeferredSilent_BenchMode == benchMode) { |
| static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush(); |
| } else if (NULL != canvas) { |
| canvas->flush(); |
| } |
| |
| #if SK_SUPPORT_GPU |
| // swap drawing buffers on each frame to prevent the GPU |
| // from queuing up too much work |
| if (NULL != glContext) { |
| glContext->swapBuffers(); |
| } |
| #endif |
| } |
| |
| |
| |
| // Stop truncated timers before GL calls complete, and stop the full timers after. |
| timer.truncatedEnd(); |
| #if SK_SUPPORT_GPU |
| if (NULL != glContext) { |
| context->flush(); |
| SK_GL(*glContext, Finish()); |
| } |
| #endif |
| timer.end(); |
| |
| // setup the frame interval for subsequent iterations |
| if (!frameIntervalComputed) { |
| frameIntervalTime += timer.fWall; |
| frameIntervalTotalLoops += loopsPerIter; |
| if (frameIntervalTime >= FLAGS_minMs) { |
| frameIntervalComputed = true; |
| loopsPerFrame = |
| (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs); |
| if (loopsPerFrame < 1) { |
| loopsPerFrame = 1; |
| } |
| // SkDebugf(" %s has %d loops in %f ms (normalized to %d)\n", |
| // bench->getName(), frameIntervalTotalLoops, |
| // timer.fWall, loopsPerFrame); |
| } |
| } |
| |
| const double current = timer.fWall / loopsPerIter; |
| if (FLAGS_verbose && current > previous) { SkDebugf("↑"); } |
| if (FLAGS_verbose) { SkDebugf("%.3g ", current); } |
| converged = HasConverged(previous, current, timer.fWall); |
| previous = current; |
| } while (!FLAGS_runOnce && !converged); |
| } |
| if (FLAGS_verbose) { SkDebugf("\n"); } |
| |
| if (!FLAGS_dryRun && FLAGS_outDir.count() && Benchmark::kNonRendering_Backend != config.backend) { |
| SkAutoTUnref<SkImage> image(surface->newImageSnapshot()); |
| if (image.get()) { |
| saveFile(bench->getName(), config.name, FLAGS_outDir[0], |
| image); |
| } |
| } |
| |
| if (FLAGS_runOnce) { |
| // Let's not mislead ourselves by looking at Debug build or single iteration bench times! |
| continue; |
| } |
| |
| // Normalize to ms per 1000 iterations. |
| const double normalize = 1000.0 / loopsPerIter; |
| const struct { char shortName; const char* longName; double ms; } times[] = { |
| {'w', "msecs", normalize * timer.fWall}, |
| {'W', "Wmsecs", normalize * timer.fTruncatedWall}, |
| {'c', "cmsecs", normalize * timer.fCpu}, |
| {'C', "Cmsecs", normalize * timer.fTruncatedCpu}, |
| {'g', "gmsecs", normalize * timer.fGpu}, |
| }; |
| |
| writer.config(config.name); |
| for (size_t i = 0; i < SK_ARRAY_COUNT(times); i++) { |
| if (strchr(FLAGS_timers[0], times[i].shortName) && times[i].ms > 0) { |
| writer.timer(times[i].longName, times[i].ms); |
| } |
| } |
| } |
| } |
| #if SK_SUPPORT_GPU |
| gContextFactory.destroyContexts(); |
| #endif |
| return 0; |
| } |
| |
| #if !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_NACL) |
| int main(int argc, char * const argv[]) { |
| return tool_main(argc, (char**) argv); |
| } |
| #endif |