Always clear dest in SkBitmap::copyTo's draw path
https://codereview.chromium.org/26268003/
git-svn-id: http://skia.googlecode.com/svn/trunk@11697 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmap.cpp b/src/core/SkBitmap.cpp
index 1d1cc0a..434c817 100644
--- a/src/core/SkBitmap.cpp
+++ b/src/core/SkBitmap.cpp
@@ -1119,10 +1119,9 @@
}
}
} else {
- // if the src has alpha, we have to clear the dst first
- if (!src->isOpaque()) {
- tmpDst.eraseColor(SK_ColorTRANSPARENT);
- }
+ // Always clear the dest in case one of the blitters accesses it
+ // TODO: switch the allocation of tmpDst to call sk_calloc_throw
+ tmpDst.eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(tmpDst);
SkPaint paint;