GrCustomStage Renaming Part 5
Stuff found by searching for "stage".
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6772043
git-svn-id: http://skia.googlecode.com/svn/trunk@6089 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 5549e58..ae957e9 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -896,7 +896,7 @@
// Stage code generation
// TODO: Move this function to GrGLShaderBuilder
-GrGLProgramStage* GrGLProgram::GenStageCode(const GrEffect* stage,
+GrGLProgramStage* GrGLProgram::GenStageCode(const GrEffect* effect,
const StageDesc& desc,
StageUniforms* uniforms,
const char* fsInColor, // NULL means no incoming color
@@ -904,7 +904,7 @@
const char* vsInCoord,
GrGLShaderBuilder* builder) {
- GrGLProgramStage* glStage = stage->getFactory().createGLInstance(*stage);
+ GrGLProgramStage* glStage = effect->getFactory().createGLInstance(*effect);
/// Vertex Shader Stuff
@@ -932,13 +932,13 @@
&varyingFSName);
builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
- int numTextures = stage->numTextures();
+ int numTextures = effect->numTextures();
SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
textureSamplers.push_back_n(numTextures);
for (int i = 0; i < numTextures; ++i) {
- textureSamplers[i].init(builder, &stage->textureAccess(i));
+ textureSamplers[i].init(builder, &effect->textureAccess(i));
uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
}
@@ -956,7 +956,7 @@
builder->fVSCode.appendf("\t{ // %s\n", glStage->name());
builder->fFSCode.appendf("\t{ // %s \n", glStage->name());
glStage->emitCode(builder,
- *stage,
+ *effect,
desc.fCustomStageKey,
varyingVSName,
fsOutColor,