blob: b62b43f1ce198d4c17e3a4da3c2718262ac80335 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkArenaAlloc.h"
#include "SkBlitter.h"
#include "SkBlendModePriv.h"
#include "SkColor.h"
#include "SkColorFilter.h"
#include "SkOpts.h"
#include "SkPM4f.h"
#include "SkPM4fPriv.h"
#include "SkRasterPipeline.h"
#include "SkShader.h"
#include "SkUtils.h"
#include "../jumper/SkJumper.h"
class SkRasterPipelineBlitter : public SkBlitter {
public:
static SkBlitter* Create(const SkPixmap&, const SkPaint&, const SkMatrix& ctm,
SkArenaAlloc*);
static SkBlitter* Create(const SkPixmap&, const SkPaint&, const SkMatrix& ctm,
const SkRasterPipeline& shaderPipeline,
bool is_opaque, bool wants_dither,
SkArenaAlloc*);
SkRasterPipelineBlitter(SkPixmap dst, SkBlendMode blend, SkPM4f paintColor)
: fDst(dst)
, fBlend(blend)
, fPaintColor(paintColor)
{}
void blitH (int x, int y, int w) override;
void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
void blitMask (const SkMask&, const SkIRect& clip) override;
// TODO: The default implementations of the other blits look fine,
// but some of them like blitV could probably benefit from custom
// blits using something like a SkRasterPipeline::runFew() method.
private:
void finishBuilding(const SkPaint& paint, const SkMatrix& ctm, bool is_oapque,
bool is_constant, bool wants_dither, SkArenaAlloc* alloc);
void append_load_d(SkRasterPipeline*) const;
void append_blend (SkRasterPipeline*) const;
void maybe_clamp (SkRasterPipeline*) const;
void append_store (SkRasterPipeline*) const;
SkPixmap fDst;
SkBlendMode fBlend;
SkPM4f fPaintColor;
SkRasterPipeline fShader;
// We may be able to specialize blitH() into a memset.
bool fCanMemsetInBlitH = false;
uint64_t fMemsetColor = 0; // Big enough for largest dst format, F16.
// Built lazily on first use.
SkRasterPipeline fBlitH,
fBlitAntiH,
fBlitMaskA8,
fBlitMaskLCD16;
// These values are pointed to by the blit pipelines above,
// which allows us to adjust them from call to call.
void* fDstPtr = nullptr;
const void* fMaskPtr = nullptr;
float fCurrentCoverage = 0.0f;
int fCurrentY = 0;
SkJumper_DitherCtx fDitherCtx = { &fCurrentY, 0.0f };
typedef SkBlitter INHERITED;
};
SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
const SkPaint& paint,
const SkMatrix& ctm,
SkArenaAlloc* alloc) {
return SkRasterPipelineBlitter::Create(dst, paint, ctm, alloc);
}
SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst,
const SkPaint& paint,
const SkMatrix& ctm,
SkArenaAlloc* alloc) {
auto blitter = alloc->make<SkRasterPipelineBlitter>(
dst,
paint.getBlendMode(),
SkPM4f_from_SkColor(paint.getColor(), dst.colorSpace()));
SkPM4f* paintColor = &blitter->fPaintColor;
SkRasterPipeline* pipeline = &blitter->fShader;
SkShader* shader = paint.getShader();
bool is_opaque = paintColor->a() == 1.0f,
is_constant = true,
wants_dither = false;
if (shader) {
pipeline->append(SkRasterPipeline::seed_shader, &blitter->fCurrentY);
if (!shader->appendStages(pipeline, dst.colorSpace(), alloc, ctm, paint)) {
// When a shader fails to append stages, it means it has vetoed drawing entirely.
return alloc->make<SkNullBlitter>();
}
if (!is_opaque) {
pipeline->append(SkRasterPipeline::scale_1_float, &paintColor->fVec[SkPM4f::A]);
}
is_opaque = is_opaque && shader->isOpaque();
is_constant = shader->isConstant();
wants_dither = shader->asAGradient(nullptr) >= SkShader::kLinear_GradientType;
} else {
pipeline->append(SkRasterPipeline::constant_color, paintColor);
}
blitter->finishBuilding(paint, ctm, is_opaque, is_constant, wants_dither, alloc);
return blitter;
}
SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
const SkPaint& paint,
const SkMatrix& ctm,
const SkRasterPipeline& shaderPipeline,
bool is_opaque, bool wants_dither,
SkArenaAlloc* alloc) {
return SkRasterPipelineBlitter::Create(dst, paint, ctm, shaderPipeline,
is_opaque, wants_dither, alloc);
}
SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst,
const SkPaint& paint,
const SkMatrix& ctm,
const SkRasterPipeline& shaderPipeline,
bool is_opaque, bool wants_dither,
SkArenaAlloc* alloc) {
auto blitter = alloc->make<SkRasterPipelineBlitter>(
dst,
paint.getBlendMode(),
SkPM4f_from_SkColor(paint.getColor(), dst.colorSpace()));
bool is_constant = false; // we figure a custom shaderPipeline is never constant
SkPM4f* paintColor = &blitter->fPaintColor;
SkRasterPipeline* pipeline = &blitter->fShader;
pipeline->append(SkRasterPipeline::seed_shader, &blitter->fCurrentY);
pipeline->extend(shaderPipeline);
if (paintColor->a() != 1.0f) {
pipeline->append(SkRasterPipeline::scale_1_float, &paintColor->fVec[SkPM4f::A]);
is_opaque = false;
}
blitter->finishBuilding(paint, ctm, is_opaque, is_constant, wants_dither, alloc);
return blitter;
}
void SkRasterPipelineBlitter::finishBuilding(const SkPaint& paint, const SkMatrix& ctm,
bool is_opaque, bool is_constant, bool wants_dither,
SkArenaAlloc* alloc) {
SkBlendMode* blend = &fBlend;
SkPM4f* paintColor = &fPaintColor;
SkRasterPipeline* pipeline = &fShader;
SkColorFilter* colorFilter = paint.getColorFilter();
SkASSERT(fDitherCtx.rate == 0);
if ((paint.isDither() && fDst.info().colorType() == kRGB_565_SkColorType) || wants_dither) {
switch (fDst.info().colorType()) {
case kRGB_565_SkColorType:
fDitherCtx.rate = 1/63.0f;
is_constant = false;
break;
case kRGBA_8888_SkColorType:
case kBGRA_8888_SkColorType:
fDitherCtx.rate = 1/255.0f;
is_constant = false;
break;
default:
break;
}
}
if (colorFilter) {
colorFilter->appendStages(pipeline, fDst.colorSpace(), alloc, is_opaque);
is_opaque = is_opaque && (colorFilter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag);
}
if (is_constant) {
pipeline->append(SkRasterPipeline::store_f32, &paintColor);
pipeline->run(0,1);
*pipeline = SkRasterPipeline();
pipeline->append(SkRasterPipeline::constant_color, paintColor);
is_opaque = paintColor->a() == 1.0f;
}
if (is_opaque && *blend == SkBlendMode::kSrcOver) {
*blend = SkBlendMode::kSrc;
}
if (is_constant && *blend == SkBlendMode::kSrc) {
SkRasterPipeline p;
p.extend(*pipeline);
fDstPtr = &fMemsetColor;
this->append_store(&p);
p.run(0,1);
fCanMemsetInBlitH = true;
}
}
void SkRasterPipelineBlitter::append_load_d(SkRasterPipeline* p) const {
p->append(SkRasterPipeline::move_src_dst);
switch (fDst.info().colorType()) {
case kAlpha_8_SkColorType: p->append(SkRasterPipeline::load_a8, &fDstPtr); break;
case kRGB_565_SkColorType: p->append(SkRasterPipeline::load_565, &fDstPtr); break;
case kBGRA_8888_SkColorType:
case kRGBA_8888_SkColorType: p->append(SkRasterPipeline::load_8888, &fDstPtr); break;
case kRGBA_F16_SkColorType: p->append(SkRasterPipeline::load_f16, &fDstPtr); break;
default: break;
}
if (fDst.info().colorType() == kBGRA_8888_SkColorType) {
p->append(SkRasterPipeline::swap_rb);
}
if (fDst.info().gammaCloseToSRGB()) {
p->append_from_srgb(fDst.info().alphaType());
}
p->append(SkRasterPipeline::swap);
}
void SkRasterPipelineBlitter::append_store(SkRasterPipeline* p) const {
if (fDst.info().gammaCloseToSRGB()) {
p->append(SkRasterPipeline::to_srgb);
}
if (fDitherCtx.rate > 0.0f) {
// We dither after any sRGB transfer function to make sure our 1/255.0f is sensible
// over the whole range. If we did it before, 1/255.0f is too big a rate near zero.
p->append(SkRasterPipeline::dither, &fDitherCtx);
}
if (fDst.info().colorType() == kBGRA_8888_SkColorType) {
p->append(SkRasterPipeline::swap_rb);
}
switch (fDst.info().colorType()) {
case kAlpha_8_SkColorType: p->append(SkRasterPipeline::store_a8, &fDstPtr); break;
case kRGB_565_SkColorType: p->append(SkRasterPipeline::store_565, &fDstPtr); break;
case kBGRA_8888_SkColorType:
case kRGBA_8888_SkColorType: p->append(SkRasterPipeline::store_8888, &fDstPtr); break;
case kRGBA_F16_SkColorType: p->append(SkRasterPipeline::store_f16, &fDstPtr); break;
default: break;
}
}
void SkRasterPipelineBlitter::append_blend(SkRasterPipeline* p) const {
SkBlendMode_AppendStages(fBlend, p);
}
void SkRasterPipelineBlitter::maybe_clamp(SkRasterPipeline* p) const {
if (SkBlendMode_CanOverflow(fBlend)) {
p->append(SkRasterPipeline::clamp_a);
}
}
void SkRasterPipelineBlitter::blitH(int x, int y, int w) {
fDstPtr = fDst.writable_addr(0,y);
fCurrentY = y;
if (fCanMemsetInBlitH) {
switch (fDst.shiftPerPixel()) {
case 0: memset ((uint8_t *)fDstPtr + x, fMemsetColor, w); return;
case 1: sk_memset16((uint16_t*)fDstPtr + x, fMemsetColor, w); return;
case 2: sk_memset32((uint32_t*)fDstPtr + x, fMemsetColor, w); return;
case 3: sk_memset64((uint64_t*)fDstPtr + x, fMemsetColor, w); return;
default: break;
}
}
auto& p = fBlitH;
if (p.empty()) {
p.extend(fShader);
if (fBlend != SkBlendMode::kSrc) {
this->append_load_d(&p);
this->append_blend(&p);
this->maybe_clamp(&p);
}
this->append_store(&p);
}
p.run(x,w);
}
void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
auto& p = fBlitAntiH;
if (p.empty()) {
p.extend(fShader);
if (fBlend == SkBlendMode::kSrcOver) {
p.append(SkRasterPipeline::scale_1_float, &fCurrentCoverage);
this->append_load_d(&p);
this->append_blend(&p);
} else {
this->append_load_d(&p);
this->append_blend(&p);
p.append(SkRasterPipeline::lerp_1_float, &fCurrentCoverage);
}
this->maybe_clamp(&p);
this->append_store(&p);
}
fDstPtr = fDst.writable_addr(0,y);
fCurrentY = y;
for (int16_t run = *runs; run > 0; run = *runs) {
switch (*aa) {
case 0x00: break;
case 0xff: this->blitH(x,y,run); break;
default:
fCurrentCoverage = *aa * (1/255.0f);
p.run(x,run);
}
x += run;
runs += run;
aa += run;
}
}
void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
if (mask.fFormat == SkMask::kBW_Format) {
// TODO: native BW masks?
return INHERITED::blitMask(mask, clip);
}
if (mask.fFormat == SkMask::kA8_Format && fBlitMaskA8.empty()) {
auto& p = fBlitMaskA8;
p.extend(fShader);
if (fBlend == SkBlendMode::kSrcOver) {
p.append(SkRasterPipeline::scale_u8, &fMaskPtr);
this->append_load_d(&p);
this->append_blend(&p);
} else {
this->append_load_d(&p);
this->append_blend(&p);
p.append(SkRasterPipeline::lerp_u8, &fMaskPtr);
}
this->maybe_clamp(&p);
this->append_store(&p);
}
if (mask.fFormat == SkMask::kLCD16_Format && fBlitMaskLCD16.empty()) {
auto& p = fBlitMaskLCD16;
p.extend(fShader);
this->append_load_d(&p);
this->append_blend(&p);
p.append(SkRasterPipeline::lerp_565, &fMaskPtr);
this->maybe_clamp(&p);
this->append_store(&p);
}
int x = clip.left();
for (int y = clip.top(); y < clip.bottom(); y++) {
fDstPtr = fDst.writable_addr(0,y);
fCurrentY = y;
switch (mask.fFormat) {
case SkMask::kA8_Format:
fMaskPtr = mask.getAddr8(x,y)-x;
fBlitMaskA8.run(x,clip.width());
break;
case SkMask::kLCD16_Format:
fMaskPtr = mask.getAddrLCD16(x,y)-x;
fBlitMaskLCD16.run(x,clip.width());
break;
default:
// TODO
break;
}
}
}