Recycle stencil buffers across render targets.
Review URL: https://codereview.chromium.org/939093002
diff --git a/src/gpu/GrTest.cpp b/src/gpu/GrTest.cpp
index 8df59ff..0e1c069 100644
--- a/src/gpu/GrTest.cpp
+++ b/src/gpu/GrTest.cpp
@@ -229,8 +229,7 @@
void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; }
- bool createStencilBufferForRenderTarget(GrRenderTarget*, bool budgeted,
- int width, int height) SK_OVERRIDE {
+ bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE {
return false;
}