out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
return ((sign(testInputs.x) == -1.0 && sign(testInputs.xy) == vec2(-1.0, 0.0)) && sign(testInputs.xyz) == vec3(-1.0, 0.0, 1.0)) && sign(testInputs) == vec4(-1.0, 0.0, 1.0, 1.0) ? colorGreen : colorRed; | |
} |