#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
float4x4 float4x4_from_float2x3(float2x3 x0) { | |
return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0)); | |
} | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
_out.sk_FragColor.x = float(all(float4x4(6.0)[1] == float4x4_from_float2x3(float2x3(7.0))[1]) ? 0 : 1); | |
return _out; | |
} |