#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Uniforms { | |
float4 colorGreen; | |
float4 colorRed; | |
}; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
_out.sk_FragColor = (array<float, 4>{1.0, 2.0, 3.0, 4.0}[3] + array<float2, 2>{float2(1.0, 2.0), float2(3.0, 4.0)}[1].y) + array<float4x4, 1>{float4x4(16.0)}[0][3].w == 24.0 ? _uniforms.colorGreen : _uniforms.colorRed; | |
return _out; | |
} |