out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
bool test_int() { | |
ivec4 result; | |
result.x = 1; | |
result.y = 1; | |
result.z = 1; | |
result.w = 1; | |
return bool(((result.x * result.y) * result.z) * result.w); | |
} | |
vec4 main() { | |
vec4 _0_result; | |
_0_result.x = 1.0; | |
_0_result.y = 1.0; | |
_0_result.z = 1.0; | |
_0_result.w = 1.0; | |
return bool(((_0_result.x * _0_result.y) * _0_result.z) * _0_result.w) && test_int() ? colorGreen : colorRed; | |
} |