#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Uniforms { | |
float4 colorGreen; | |
float4 colorRed; | |
}; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
float x = 1.0; | |
float y = 2.0; | |
int z = 3; | |
x = 2.0; | |
y = 0.5; | |
z = 8; | |
x += 12.0; | |
x -= 12.0; | |
x *= (y /= 10.0); | |
z |= 0; | |
z &= -1; | |
z ^= 0; | |
z >>= 2; | |
z <<= 4; | |
z %= 5; | |
x = 6.0; | |
y = 6.0; | |
z = 6; | |
_out.sk_FragColor = _uniforms.colorGreen; | |
return _out; | |
} |