| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float x = _uniforms.unknownInput; |
| float4 v = float4(float2(x), 0.0, 1.0); |
| v = float4(float2(_uniforms.unknownInput), 0.0, 1.0); |
| v = float4(0.0, _uniforms.unknownInput, 1.0, 0.0); |
| v = float4(0.0, _uniforms.unknownInput, 0.0, _uniforms.unknownInput); |
| _out.sk_FragColor = v; |
| return _out; |
| } |