use surface in SkView/SampleApp

BUG=skia:
R=bsalomon@google.com, robertphillips@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/580073003
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 9d7e727..08e7240 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -271,17 +271,14 @@
         fBackend = kNone_BackEndType;
     }
 
-    virtual SkCanvas* createCanvas(SampleWindow::DeviceType dType,
-                                   SampleWindow* win) {
+    virtual SkSurface* createSurface(SampleWindow::DeviceType dType,
+                                     SampleWindow* win) SK_OVERRIDE {
 #if SK_SUPPORT_GPU
         if (IsGpuDeviceType(dType) && fCurContext) {
-            SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(fCurRenderTarget));
-            return new SkCanvas(device);
-        } else
-#endif
-        {
-            return NULL;
+            return SkSurface::NewRenderTargetDirect(fCurRenderTarget);
         }
+#endif
+        return NULL;
     }
 
     virtual void publishCanvas(SampleWindow::DeviceType dType,
diff --git a/samplecode/SampleApp.h b/samplecode/SampleApp.h
index e08ff8a..abb1f24 100644
--- a/samplecode/SampleApp.h
+++ b/samplecode/SampleApp.h
@@ -76,7 +76,7 @@
 
         // called before drawing. should install correct device
         // type on the canvas. Will skip drawing if returns false.
-        virtual SkCanvas* createCanvas(DeviceType dType, SampleWindow* win) = 0;
+        virtual SkSurface* createSurface(DeviceType dType, SampleWindow* win) = 0;
 
         // called after drawing, should get the results onto the
         // screen.
@@ -100,18 +100,18 @@
     SampleWindow(void* hwnd, int argc, char** argv, DeviceManager*);
     virtual ~SampleWindow();
 
-    virtual SkCanvas* createCanvas() SK_OVERRIDE {
-        SkCanvas* canvas = NULL;
+    virtual SkSurface* createSurface() SK_OVERRIDE {
+        SkSurface* surface = NULL;
         if (fDevManager) {
-            canvas = fDevManager->createCanvas(fDeviceType, this);
+            surface = fDevManager->createSurface(fDeviceType, this);
         }
-        if (NULL == canvas) {
-            canvas = this->INHERITED::createCanvas();
+        if (NULL == surface) {
+            surface = this->INHERITED::createSurface();
         }
-        return canvas;
+        return surface;
     }
 
-    virtual void draw(SkCanvas* canvas);
+    virtual void draw(SkCanvas*) SK_OVERRIDE;
 
     void setDeviceType(DeviceType type);
     void toggleRendering();
diff --git a/samplecode/SampleBitmapRect.cpp b/samplecode/SampleBitmapRect.cpp
index cf1196c..006b919 100644
--- a/samplecode/SampleBitmapRect.cpp
+++ b/samplecode/SampleBitmapRect.cpp
@@ -24,12 +24,6 @@
 #include "SkOSFile.h"
 #include "SkStream.h"
 
-#if SK_SUPPORT_GPU
-#include "SkGpuDevice.h"
-#else
-class GrContext;
-#endif
-
 #define INT_SIZE        64
 #define SCALAR_SIZE     SkIntToScalar(INT_SIZE)