Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Also remove unused position variable parameter.
Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c
Reviewed-on: https://skia-review.googlesource.com/81320
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index aafabde..fda2f9d 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -72,8 +72,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- dfTexEffect.inPosition()->fName,
+ dfTexEffect.inPosition()->asShaderVar(),
args.fFPCoordTransformHandler);
// add varyings
@@ -365,8 +364,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- dfTexEffect.inPosition()->fName,
+ dfTexEffect.inPosition()->asShaderVar(),
args.fFPCoordTransformHandler);
} else {
// Setup position
@@ -376,8 +374,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- dfTexEffect.inPosition()->fName,
+ dfTexEffect.inPosition()->asShaderVar(),
dfTexEffect.matrix(),
args.fFPCoordTransformHandler);
}
@@ -633,8 +630,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- dfTexEffect.inPosition()->fName,
+ dfTexEffect.inPosition()->asShaderVar(),
args.fFPCoordTransformHandler);
// set up varyings