Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Also remove unused position variable parameter.
Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c
Reviewed-on: https://skia-review.googlesource.com/81320
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index 3c84b32..b706d68 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -582,8 +582,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- qe.fInPosition->fName,
+ qe.fInPosition->asShaderVar(),
qe.fLocalMatrix,
args.fFPCoordTransformHandler);
diff --git a/src/gpu/ops/GrDashOp.cpp b/src/gpu/ops/GrDashOp.cpp
index e87a335..34c1a2b 100644
--- a/src/gpu/ops/GrDashOp.cpp
+++ b/src/gpu/ops/GrDashOp.cpp
@@ -910,8 +910,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- dce.inPosition()->fName,
+ dce.inPosition()->asShaderVar(),
dce.localMatrix(),
args.fFPCoordTransformHandler);
@@ -1114,8 +1113,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- de.inPosition()->fName,
+ de.inPosition()->asShaderVar(),
de.localMatrix(),
args.fFPCoordTransformHandler);
diff --git a/src/gpu/ops/GrMSAAPathRenderer.cpp b/src/gpu/ops/GrMSAAPathRenderer.cpp
index 50741bc..8097b7c 100644
--- a/src/gpu/ops/GrMSAAPathRenderer.cpp
+++ b/src/gpu/ops/GrMSAAPathRenderer.cpp
@@ -149,8 +149,8 @@
qp.viewMatrix(), &fViewMatrixUniform);
// emit transforms
- this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
- qp.inPosition()->fName, SkMatrix::I(),
+ this->emitTransforms(vsBuilder, varyingHandler, uniformHandler,
+ qp.inPosition()->asShaderVar(), SkMatrix::I(),
args.fFPCoordTransformHandler);
GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index a325660..3c4898f 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -144,8 +144,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- cgp.fInPosition->fName,
+ cgp.fInPosition->asShaderVar(),
cgp.fLocalMatrix,
args.fFPCoordTransformHandler);
@@ -293,8 +292,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- egp.fInPosition->fName,
+ egp.fInPosition->asShaderVar(),
egp.fLocalMatrix,
args.fFPCoordTransformHandler);
@@ -437,8 +435,7 @@
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
- gpArgs->fPositionVar,
- diegp.fInPosition->fName,
+ diegp.fInPosition->asShaderVar(),
args.fFPCoordTransformHandler);
// for outer curve
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index f9600e5..79a22d8 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -107,8 +107,7 @@
this->emitTransforms(args.fVertBuilder,
args.fVaryingHandler,
args.fUniformHandler,
- gpArgs->fPositionVar,
- textureGP.fTextureCoords.fName,
+ textureGP.fTextureCoords.asShaderVar(),
args.fFPCoordTransformHandler);
if (args.fShaderCaps->preferFlatInterpolation()) {
args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,