Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Also remove unused position variable parameter.
Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c
Reviewed-on: https://skia-review.googlesource.com/81320
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index f9600e5..79a22d8 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -107,8 +107,7 @@
this->emitTransforms(args.fVertBuilder,
args.fVaryingHandler,
args.fUniformHandler,
- gpArgs->fPositionVar,
- textureGP.fTextureCoords.fName,
+ textureGP.fTextureCoords.asShaderVar(),
args.fFPCoordTransformHandler);
if (args.fShaderCaps->preferFlatInterpolation()) {
args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,