blob: 6e3c6b7ef69b1e0cd8b55fa2b3ee0b79808304f4 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrPictureUtils.h"
#include "SkCanvasPriv.h"
#include "SkDevice.h"
#include "SkDraw.h"
#include "SkPaintPriv.h"
#include "SkPictureData.h"
#include "SkPicturePlayback.h"
SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
return gGPUID;
}
// The GrGather device performs GPU-backend-specific preprocessing on
// a picture. The results are stored in a GPUAccelData.
//
// Currently the only interesting work is done in drawDevice (i.e., when a
// saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice.
// All the current work could be done much more efficiently by just traversing the
// raw op codes in the SkPicture (although we would still need to replay all the
// clip calls).
class GrGatherDevice : public SkBaseDevice {
public:
SK_DECLARE_INST_COUNT(GrGatherDevice)
GrGatherDevice(int width, int height, SkPicturePlayback* playback, GPUAccelData* accelData,
int saveLayerDepth) {
fPlayback = playback;
fSaveLayerDepth = saveLayerDepth;
fInfo.fValid = true;
fInfo.fSize.set(width, height);
fInfo.fPaint = NULL;
fInfo.fSaveLayerOpID = fPlayback->curOpID();
fInfo.fRestoreOpID = 0;
fInfo.fHasNestedLayers = false;
fInfo.fIsNested = (2 == fSaveLayerDepth);
fEmptyBitmap.setInfo(SkImageInfo::MakeUnknown(fInfo.fSize.fWidth, fInfo.fSize.fHeight));
fAccelData = accelData;
fAlreadyDrawn = false;
}
virtual ~GrGatherDevice() { }
virtual SkImageInfo imageInfo() const SK_OVERRIDE {
return fEmptyBitmap.info();
}
#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
virtual void writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE {
NotSupported();
}
#endif
virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; }
protected:
virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE {
return false;
}
virtual void clear(SkColor color) SK_OVERRIDE {
NothingToDo();
}
virtual void drawPaint(const SkDraw& draw, const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
const SkPoint points[], const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawRect(const SkDraw& draw, const SkRect& rect,
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawOval(const SkDraw& draw, const SkRect& rect,
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawRRect(const SkDraw& draw, const SkRRect& rrect,
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawPath(const SkDraw& draw, const SkPath& path,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) SK_OVERRIDE {
}
virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
const SkRect* srcOrNull, const SkRect& dst,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE {
}
virtual void drawText(const SkDraw& draw, const void* text, size_t len,
SkScalar x, SkScalar y,
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawPosText(const SkDraw& draw, const void* text, size_t len,
const SkScalar pos[], SkScalar constY,
int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode, int vertexCount,
const SkPoint verts[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawDevice(const SkDraw& draw, SkBaseDevice* deviceIn, int x, int y,
const SkPaint& paint) SK_OVERRIDE {
// deviceIn is the one that is being "restored" back to its parent
GrGatherDevice* device = static_cast<GrGatherDevice*>(deviceIn);
if (device->fAlreadyDrawn) {
return;
}
device->fInfo.fRestoreOpID = fPlayback->curOpID();
device->fInfo.fCTM = *draw.fMatrix;
device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX),
SkIntToScalar(-device->getOrigin().fY));
device->fInfo.fOffset = device->getOrigin();
if (NeedsDeepCopy(paint)) {
// This NULL acts as a signal that the paint was uncopyable (for now)
device->fInfo.fPaint = NULL;
device->fInfo.fValid = false;
} else {
device->fInfo.fPaint = SkNEW_ARGS(SkPaint, (paint));
}
fAccelData->addSaveLayerInfo(device->fInfo);
device->fAlreadyDrawn = true;
}
// TODO: allow this call to return failure, or move to SkBitmapDevice only.
virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE {
return fEmptyBitmap;
}
#ifdef SK_SUPPORT_LEGACY_READPIXELSCONFIG
virtual bool onReadPixels(const SkBitmap& bitmap,
int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE {
NotSupported();
return false;
}
#endif
virtual void lockPixels() SK_OVERRIDE { NothingToDo(); }
virtual void unlockPixels() SK_OVERRIDE { NothingToDo(); }
virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; }
virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; }
virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&,
SkBitmap* result, SkIPoint* offset) SK_OVERRIDE {
return false;
}
private:
// The playback object driving this rendering
SkPicturePlayback *fPlayback;
SkBitmap fEmptyBitmap; // legacy -- need to remove
// All information gathered during the gather process is stored here
GPUAccelData* fAccelData;
// true if this device has already been drawn back to its parent(s) at least
// once.
bool fAlreadyDrawn;
// The information regarding the saveLayer call this device represents.
GPUAccelData::SaveLayerInfo fInfo;
// The depth of this device in the saveLayer stack
int fSaveLayerDepth;
virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE {
NotSupported();
}
virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) SK_OVERRIDE {
// we expect to only get called via savelayer, in which case it is fine.
SkASSERT(kSaveLayer_Usage == usage);
fInfo.fHasNestedLayers = true;
return SkNEW_ARGS(GrGatherDevice, (info.width(), info.height(), fPlayback,
fAccelData, fSaveLayerDepth+1));
}
virtual void flush() SK_OVERRIDE {}
static void NotSupported() {
SkDEBUGFAIL("this method should never be called");
}
static void NothingToDo() {}
typedef SkBaseDevice INHERITED;
};
// The GrGatherCanvas allows saveLayers but simplifies clipping. It is really
// only intended to be used as:
//
// GrGatherDevice dev(w, h, picture, accelData);
// GrGatherCanvas canvas(..., picture);
// canvas.gather();
//
// which is all just to fill in 'accelData'
class SK_API GrGatherCanvas : public SkCanvas {
public:
GrGatherCanvas(GrGatherDevice* device) : INHERITED(device) {}
protected:
// disable aa for speed
virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle);
}
// for speed, just respect the bounds, and disable AA. May give us a few
// false positives and negatives.
virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
this->updateClipConservativelyUsingBounds(path.getBounds(), op,
path.isInverseFillType());
}
virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
}
virtual void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
const SkPaint* paint) SK_OVERRIDE {
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->width(), picture->height());
if (NULL != picture->fData.get()) {
// Disable the BBH for the old path so all the draw calls
// will be seen. The stock SkPicture::draw method can't be
// invoked since it just uses a vanilla SkPicturePlayback.
SkPicturePlayback playback(picture);
playback.setUseBBH(false);
playback.draw(this, NULL);
} else {
// Since we know this is the SkRecord path we can just call
// SkPicture::draw.
picture->draw(this);
}
}
private:
typedef SkCanvas INHERITED;
};
// GatherGPUInfo is only intended to be called within the context of SkGpuDevice's
// EXPERIMENTAL_optimize method.
void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData) {
if (NULL == pict || 0 == pict->width() || 0 == pict->height()) {
return ;
}
// BBH-based rendering doesn't re-issue many of the operations the gather
// process cares about (e.g., saves and restores) so it must be disabled.
SkPicturePlayback playback(pict);
playback.setUseBBH(false);
GrGatherDevice device(pict->width(), pict->height(), &playback, accelData, 0);
GrGatherCanvas canvas(&device);
canvas.clipRect(SkRect::MakeWH(SkIntToScalar(pict->width()),
SkIntToScalar(pict->height())),
SkRegion::kIntersect_Op, false);
playback.draw(&canvas, NULL);
}