| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrPictureUtils.h" |
| #include "SkCanvasPriv.h" |
| #include "SkDevice.h" |
| #include "SkDraw.h" |
| #include "SkPaintPriv.h" |
| #include "SkPictureData.h" |
| #include "SkPicturePlayback.h" |
| |
| SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() { |
| static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain(); |
| |
| return gGPUID; |
| } |
| |
| // The GrGather device performs GPU-backend-specific preprocessing on |
| // a picture. The results are stored in a GPUAccelData. |
| // |
| // Currently the only interesting work is done in drawDevice (i.e., when a |
| // saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice. |
| // All the current work could be done much more efficiently by just traversing the |
| // raw op codes in the SkPicture (although we would still need to replay all the |
| // clip calls). |
| class GrGatherDevice : public SkBaseDevice { |
| public: |
| SK_DECLARE_INST_COUNT(GrGatherDevice) |
| |
| GrGatherDevice(int width, int height, SkPicturePlayback* playback, GPUAccelData* accelData, |
| int saveLayerDepth) { |
| fPlayback = playback; |
| fSaveLayerDepth = saveLayerDepth; |
| fInfo.fValid = true; |
| fInfo.fSize.set(width, height); |
| fInfo.fPaint = NULL; |
| fInfo.fSaveLayerOpID = fPlayback->curOpID(); |
| fInfo.fRestoreOpID = 0; |
| fInfo.fHasNestedLayers = false; |
| fInfo.fIsNested = (2 == fSaveLayerDepth); |
| |
| fEmptyBitmap.setInfo(SkImageInfo::MakeUnknown(fInfo.fSize.fWidth, fInfo.fSize.fHeight)); |
| fAccelData = accelData; |
| fAlreadyDrawn = false; |
| } |
| |
| virtual ~GrGatherDevice() { } |
| |
| virtual SkImageInfo imageInfo() const SK_OVERRIDE { |
| return fEmptyBitmap.info(); |
| } |
| |
| #ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG |
| virtual void writePixels(const SkBitmap& bitmap, int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE { |
| NotSupported(); |
| } |
| #endif |
| virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; } |
| |
| protected: |
| virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE { |
| return false; |
| } |
| virtual void clear(SkColor color) SK_OVERRIDE { |
| NothingToDo(); |
| } |
| virtual void drawPaint(const SkDraw& draw, const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, |
| const SkPoint points[], const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawRect(const SkDraw& draw, const SkRect& rect, |
| const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawOval(const SkDraw& draw, const SkRect& rect, |
| const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawRRect(const SkDraw& draw, const SkRRect& rrect, |
| const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawPath(const SkDraw& draw, const SkPath& path, |
| const SkPaint& paint, const SkMatrix* prePathMatrix, |
| bool pathIsMutable) SK_OVERRIDE { |
| } |
| virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, |
| const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, |
| const SkRect* srcOrNull, const SkRect& dst, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE { |
| } |
| virtual void drawText(const SkDraw& draw, const void* text, size_t len, |
| SkScalar x, SkScalar y, |
| const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawPosText(const SkDraw& draw, const void* text, size_t len, |
| const SkScalar pos[], SkScalar constY, |
| int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) SK_OVERRIDE { |
| } |
| virtual void drawDevice(const SkDraw& draw, SkBaseDevice* deviceIn, int x, int y, |
| const SkPaint& paint) SK_OVERRIDE { |
| // deviceIn is the one that is being "restored" back to its parent |
| GrGatherDevice* device = static_cast<GrGatherDevice*>(deviceIn); |
| |
| if (device->fAlreadyDrawn) { |
| return; |
| } |
| |
| device->fInfo.fRestoreOpID = fPlayback->curOpID(); |
| device->fInfo.fCTM = *draw.fMatrix; |
| device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX), |
| SkIntToScalar(-device->getOrigin().fY)); |
| |
| device->fInfo.fOffset = device->getOrigin(); |
| |
| if (NeedsDeepCopy(paint)) { |
| // This NULL acts as a signal that the paint was uncopyable (for now) |
| device->fInfo.fPaint = NULL; |
| device->fInfo.fValid = false; |
| } else { |
| device->fInfo.fPaint = SkNEW_ARGS(SkPaint, (paint)); |
| } |
| |
| fAccelData->addSaveLayerInfo(device->fInfo); |
| device->fAlreadyDrawn = true; |
| } |
| // TODO: allow this call to return failure, or move to SkBitmapDevice only. |
| virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE { |
| return fEmptyBitmap; |
| } |
| #ifdef SK_SUPPORT_LEGACY_READPIXELSCONFIG |
| virtual bool onReadPixels(const SkBitmap& bitmap, |
| int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE { |
| NotSupported(); |
| return false; |
| } |
| #endif |
| virtual void lockPixels() SK_OVERRIDE { NothingToDo(); } |
| virtual void unlockPixels() SK_OVERRIDE { NothingToDo(); } |
| virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } |
| virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, |
| SkBitmap* result, SkIPoint* offset) SK_OVERRIDE { |
| return false; |
| } |
| |
| private: |
| // The playback object driving this rendering |
| SkPicturePlayback *fPlayback; |
| |
| SkBitmap fEmptyBitmap; // legacy -- need to remove |
| |
| // All information gathered during the gather process is stored here |
| GPUAccelData* fAccelData; |
| |
| // true if this device has already been drawn back to its parent(s) at least |
| // once. |
| bool fAlreadyDrawn; |
| |
| // The information regarding the saveLayer call this device represents. |
| GPUAccelData::SaveLayerInfo fInfo; |
| |
| // The depth of this device in the saveLayer stack |
| int fSaveLayerDepth; |
| |
| virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE { |
| NotSupported(); |
| } |
| |
| virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) SK_OVERRIDE { |
| // we expect to only get called via savelayer, in which case it is fine. |
| SkASSERT(kSaveLayer_Usage == usage); |
| |
| fInfo.fHasNestedLayers = true; |
| return SkNEW_ARGS(GrGatherDevice, (info.width(), info.height(), fPlayback, |
| fAccelData, fSaveLayerDepth+1)); |
| } |
| |
| virtual void flush() SK_OVERRIDE {} |
| |
| static void NotSupported() { |
| SkDEBUGFAIL("this method should never be called"); |
| } |
| |
| static void NothingToDo() {} |
| |
| typedef SkBaseDevice INHERITED; |
| }; |
| |
| // The GrGatherCanvas allows saveLayers but simplifies clipping. It is really |
| // only intended to be used as: |
| // |
| // GrGatherDevice dev(w, h, picture, accelData); |
| // GrGatherCanvas canvas(..., picture); |
| // canvas.gather(); |
| // |
| // which is all just to fill in 'accelData' |
| class SK_API GrGatherCanvas : public SkCanvas { |
| public: |
| GrGatherCanvas(GrGatherDevice* device) : INHERITED(device) {} |
| |
| protected: |
| // disable aa for speed |
| virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { |
| this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle); |
| } |
| |
| // for speed, just respect the bounds, and disable AA. May give us a few |
| // false positives and negatives. |
| virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { |
| this->updateClipConservativelyUsingBounds(path.getBounds(), op, |
| path.isInverseFillType()); |
| } |
| virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { |
| this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); |
| } |
| |
| virtual void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, |
| const SkPaint* paint) SK_OVERRIDE { |
| SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->width(), picture->height()); |
| |
| if (NULL != picture->fData.get()) { |
| // Disable the BBH for the old path so all the draw calls |
| // will be seen. The stock SkPicture::draw method can't be |
| // invoked since it just uses a vanilla SkPicturePlayback. |
| SkPicturePlayback playback(picture); |
| playback.setUseBBH(false); |
| playback.draw(this, NULL); |
| } else { |
| // Since we know this is the SkRecord path we can just call |
| // SkPicture::draw. |
| picture->draw(this); |
| } |
| } |
| |
| private: |
| typedef SkCanvas INHERITED; |
| }; |
| |
| // GatherGPUInfo is only intended to be called within the context of SkGpuDevice's |
| // EXPERIMENTAL_optimize method. |
| void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData) { |
| if (NULL == pict || 0 == pict->width() || 0 == pict->height()) { |
| return ; |
| } |
| |
| // BBH-based rendering doesn't re-issue many of the operations the gather |
| // process cares about (e.g., saves and restores) so it must be disabled. |
| SkPicturePlayback playback(pict); |
| playback.setUseBBH(false); |
| |
| GrGatherDevice device(pict->width(), pict->height(), &playback, accelData, 0); |
| GrGatherCanvas canvas(&device); |
| |
| canvas.clipRect(SkRect::MakeWH(SkIntToScalar(pict->width()), |
| SkIntToScalar(pict->height())), |
| SkRegion::kIntersect_Op, false); |
| playback.draw(&canvas, NULL); |
| } |