move onto new factories for SkMatrix

Just rename, no functional changes expected.

Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index 6646cae..ec0ce46 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -161,7 +161,7 @@
     // We use device coords to compute the texture coordinates. We take the device coords and apply
     // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
     // matrix to normalized coords.
-    SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX),
+    SkMatrix maskMatrix = SkMatrix::Translate(SkIntToScalar(-textureOriginInDeviceSpace.fX),
                                               SkIntToScalar(-textureOriginInDeviceSpace.fY));
     maskMatrix.preConcat(viewMatrix);