Add color space to SkColorFilter::filterColor4f

We can assume sRGB in filterColor, but with filterColor4f, we're often
passing a color that's in a different space. We need to plumb that
through, so that mode color filter (eg) converts and works in the right
space. This color space argument is both the space of the SkColor4f
being passed, and the space that the filter operates in.

Fixes several more GMs so they render the same in glp3 and p3-gl.

Bug: skia:
Change-Id: Ia80e0f48459c3ecc9b9f86681006fe44c3009f51
Reviewed-on: https://skia-review.googlesource.com/144787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
4 files changed