| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrSwizzle_DEFINED |
| #define GrSwizzle_DEFINED |
| |
| #include "GrColor.h" |
| #include "SkRandom.h" |
| |
| /** Represents a rgba swizzle. It can be converted either into a string or a eight bit int. |
| Currently there is no way to specify an arbitrary swizzle, just some static swizzles and an |
| assignment operator. That could be relaxed. */ |
| class GrSwizzle { |
| private: |
| char fSwiz[5]; |
| uint8_t fKey; |
| |
| static constexpr int CToI(char c) { |
| return ('r' == c) ? (GrColor_SHIFT_R / 8) : |
| ('g' == c) ? (GrColor_SHIFT_G / 8) : |
| ('b' == c) ? (GrColor_SHIFT_B / 8) : |
| ('a' == c) ? (GrColor_SHIFT_A / 8) : -1; |
| } |
| |
| static constexpr char IToC(int idx) { |
| return (8 * idx) == GrColor_SHIFT_R ? 'r' : |
| (8 * idx) == GrColor_SHIFT_G ? 'g' : |
| (8 * idx) == GrColor_SHIFT_B ? 'b' : |
| (8 * idx) == GrColor_SHIFT_A ? 'a' : 'x'; |
| } |
| |
| constexpr GrSwizzle(const char c[4]) |
| : fSwiz{c[0], c[1], c[2], c[3], 0} |
| , fKey((CToI(c[0]) << 0) | (CToI(c[1]) << 2) | (CToI(c[2]) << 4) | (CToI(c[3]) << 6)) {} |
| |
| GR_STATIC_ASSERT(sizeof(char[4]) == sizeof(uint32_t)); |
| uint32_t* asUIntPtr() { return SkTCast<uint32_t*>(fSwiz); } |
| uint32_t asUInt() const { return *SkTCast<const uint32_t*>(fSwiz); } |
| |
| public: |
| GrSwizzle() { *this = RGBA(); } |
| |
| GrSwizzle(const GrSwizzle& that) { *this = that; } |
| |
| GrSwizzle& operator=(const GrSwizzle& that) { |
| memcpy(this, &that, sizeof(GrSwizzle)); |
| return *this; |
| } |
| |
| /** Recreates a GrSwizzle from the output of asKey() */ |
| void setFromKey(uint8_t key) { |
| fKey = key; |
| for (int i = 0; i < 4; ++i) { |
| fSwiz[i] = IToC(key & 3); |
| key >>= 2; |
| } |
| SkASSERT(fSwiz[4] == 0); |
| } |
| |
| bool operator==(const GrSwizzle& that) const { return this->asUInt() == that.asUInt(); } |
| |
| bool operator!=(const GrSwizzle& that) const { return !(*this == that); } |
| |
| /** Compact representation of the swizzle suitable for a key. */ |
| uint8_t asKey() const { return fKey; } |
| |
| /** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */ |
| const char* c_str() const { return fSwiz; } |
| |
| /** Applies this swizzle to the input color and returns the swizzled color. */ |
| GrColor applyTo(GrColor color) const { |
| int idx; |
| uint32_t key = fKey; |
| // Index of the input color that should be mapped to output r. |
| idx = (key & 3); |
| uint32_t outR = (color >> idx * 8) & 0xFF; |
| key >>= 2; |
| idx = (key & 3); |
| uint32_t outG = (color >> idx * 8) & 0xFF; |
| key >>= 2; |
| idx = (key & 3); |
| uint32_t outB = (color >> idx * 8) & 0xFF; |
| key >>= 2; |
| idx = (key & 3); |
| uint32_t outA = (color >> idx * 8) & 0xFF; |
| return GrColorPackRGBA(outR, outG, outB, outA); |
| } |
| |
| /** Applies this swizzle to the input color and returns the swizzled color. */ |
| GrColor4f applyTo(const GrColor4f& color) const { |
| int idx; |
| uint32_t key = fKey; |
| // Index of the input color that should be mapped to output r. |
| idx = (key & 3); |
| float outR = color.fRGBA[idx]; |
| key >>= 2; |
| idx = (key & 3); |
| float outG = color.fRGBA[idx]; |
| key >>= 2; |
| idx = (key & 3); |
| float outB = color.fRGBA[idx]; |
| key >>= 2; |
| idx = (key & 3); |
| float outA = color.fRGBA[idx]; |
| return GrColor4f(outR, outG, outB, outA); |
| } |
| |
| static GrSwizzle RGBA() { return GrSwizzle("rgba"); } |
| static GrSwizzle AAAA() { return GrSwizzle("aaaa"); } |
| static GrSwizzle RRRR() { return GrSwizzle("rrrr"); } |
| static GrSwizzle RRRA() { return GrSwizzle("rrra"); } |
| static GrSwizzle BGRA() { return GrSwizzle("bgra"); } |
| |
| static GrSwizzle CreateRandom(SkRandom* random) { |
| switch (random->nextU() % 4) { |
| case 0: |
| return RGBA(); |
| case 1: |
| return BGRA(); |
| case 2: |
| return RRRR(); |
| case 3: |
| return AAAA(); |
| default: |
| SK_ABORT("Mod is broken?!?"); |
| return RGBA(); |
| } |
| } |
| }; |
| |
| #endif |