There's a set probability that a linear pipeline of random procs will be created (old behavior), or a pipeline with a single proc tree (added behavior).

Had to move GrComposeEffect class definition from SkComposeShader.cpp to SkComposeShader.h so that GLProgramsTest can call GrComposeEffect::Create()

BUG=skia:4182

Review URL: https://codereview.chromium.org/1314923002
2 files changed