commit | 05caa69a3f5aa45fd230ec302e6da1522d993747 | [log] [tgz] |
---|---|---|
author | Mike Klein <mtklein@google.com> | Thu Oct 04 15:28:07 2018 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Fri Oct 12 02:22:16 2018 +0000 |
tree | 1adb1e361ff5894cfa7dc96e29c3090ba7a6e25f | |
parent | 2a138544646d59bcc6050625b7a4857531956436 [diff] |
Reland "disable DAA and AAA in flutter" This is a reland of 14211203162bb2d8f13b6393cd4dba268c5441e6 PS2 rescopes a variable tighter, and reindents to make the #if-#else logic stand out a little more clearly. Original change's description: > disable DAA and AAA in flutter > > If we're looking to cut out unnecessary code in Flutter, > SkScan_AAA always jumps out to me as a bunch of code that > is not logically required for GPU rendering. > > Looking at a treemap[1], SkScan_AAA is the biggest chunk of > code under src/core. I don't see DAA... maybe it's small, > or somehow already trimmed? Anyway, I cut it out too. > > [1] https://storage.googleapis.com/flutter_infra/flutter/c8755d74c17e949ee7c19cd114f084b465dac632/android-arm-release/sizes/index.html > > Change-Id: I4acf4aec365504c90e6b66393fd265a399f0f525 > Reviewed-on: https://skia-review.googlesource.com/c/159760 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Mike Klein <mtklein@google.com> Change-Id: I6770781c26a0a581ed0df33c404386415472bed5 Reviewed-on: https://skia-review.googlesource.com/c/161581 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>