Use single alloc for vulkan optimal image heaps to fix memory crash
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087283002
Review-Url: https://codereview.chromium.org/2087283002
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index b808354..05aa1de 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -135,7 +135,10 @@
// set up our heaps
fHeaps[kLinearImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 16*1024*1024));
- fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 64*1024*1024));
+ // We want the OptimalImage_Heap to use a SubAlloc_strategy but it occasionally causes the
+ // device to run out of memory. Most likely this is caused by fragmentation in the device heap
+ // and we can't allocate more. Until we get a fix moving this to SingleAlloc.
+ fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 64*1024*1024));
fHeaps[kSmallOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 2*1024*1024));
fHeaps[kVertexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));
fHeaps[kIndexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));