Remove GrContext.h dependence on GrGpu.h

Review URL:  http://codereview.appspot.com/4433096/



git-svn-id: http://skia.googlecode.com/svn/trunk@1227 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuFactory.cpp b/gpu/src/GrGpuFactory.cpp
index 1715333..c6f541c 100644
--- a/gpu/src/GrGpuFactory.cpp
+++ b/gpu/src/GrGpuFactory.cpp
@@ -28,10 +28,10 @@
 #include "GrGpuGLShaders.h"
 #include "GrGpuGLShaders2.h"
 
-GrGpu* GrGpu::Create(Engine engine, Platform3DContext context3D) {
+GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
 
-    if (kOpenGL_Shaders_Engine == engine ||
-        kOpenGL_Fixed_Engine == engine) {
+    if (kOpenGL_Shaders_GrEngine == engine ||
+        kOpenGL_Fixed_GrEngine == engine) {
         // If no GL bindings have been installed, fall-back to calling the
         // GL functions that have been linked with the executable.
         if (!GrGLGetGLInterface()) {
@@ -46,7 +46,7 @@
     GrGpu* gpu = NULL;
 
     switch (engine) {
-        case kOpenGL_Shaders_Engine:
+        case kOpenGL_Shaders_GrEngine:
             GrAssert(NULL == context3D);
             {
 #if GR_USE_NEW_GLSHADERS
@@ -56,11 +56,11 @@
 #endif
             }
             break;
-        case kOpenGL_Fixed_Engine:
+        case kOpenGL_Fixed_GrEngine:
             GrAssert(NULL == context3D);
             gpu = new GrGpuGLFixed;
             break;
-        case kDirect3D9_Engine:
+        case kDirect3D9_GrEngine:
             GrAssert(NULL != context3D);
 #if GR_WIN32_BUILD
 //            gpu = new GrGpuD3D9((IDirect3DDevice9*)context3D);