Revert "Move more internal methods from GrContext to GrContextPriv"
This reverts commit f440cecbfdf1910104f36aedd0e963da2ae8b6a8.
Reason for revert: breaking android builds.
Original change's description:
> Move more internal methods from GrContext to GrContextPriv
>
> TBR=bsalomon@google.com
> Change-Id: Ia8cf0e0d30451c69bc7a08215aafa6abe6e0ddbe
> Reviewed-on: https://skia-review.googlesource.com/97080
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: If263f8161f0fbe3fc6ee8f34bb09e237705c3694
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/97200
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index 406d5e2..b8b9e6f 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -111,9 +111,6 @@
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
-#if GR_GPU_STATS
- GrGpu* gpu = context->contextPriv().getGpu();
-#endif
sk_sp<GrRenderTargetContext> renderTargetContext(context->makeDeferredRenderTargetContext(
SkBackingFit::kApprox,
@@ -131,23 +128,23 @@
context->flush();
context->resetGpuStats();
#if GR_GPU_STATS
- REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
- REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
+ REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
+ REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
GrPaint grPaint;
// This one should succeed.
renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt));
context->flush();
#if GR_GPU_STATS
- REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
- REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
+ REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
+ REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
context->resetGpuStats();
renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt + 1));
context->flush();
#if GR_GPU_STATS
- REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
- REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
+ REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
+ REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
#endif
}
#endif