Allow stencils to be attached to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget

This is a regression from "Refactor to separate backend object lifecycle
and GpuResource budget decision".

GrGLRenderer::canAttemptStencilAttachment was incorrectly returning false
for all wrapped render targets. This function should return false only if
the FBO is wrapped (unowned). If the FBO is owned by Skia, we can attach
stencils.

BUG=608238

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003

Review-Url: https://codereview.chromium.org/1941353003
diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
index 3c27535..026c46b 100644
--- a/src/gpu/gl/GrGLRenderTarget.cpp
+++ b/src/gpu/gl/GrGLRenderTarget.cpp
@@ -159,10 +159,8 @@
 }
 
 bool GrGLRenderTarget::canAttemptStencilAttachment() const {
-    // When we have not created the FBO ID we do not attempt to modify its attachments.
-    // Direct GrGLRenderTarget instances are always created with CreateWrapped.
-    SkASSERT(this->resourcePriv().refsWrappedObjects());
-    return false;
+    // Only modify the FBO's attachments if we have created the FBO.
+    return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
 }
 
 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {