Fix timeout for Metal compiler.
dispatch_time() takes nanoseconds, not microseconds.
Change-Id: Ia292eef0373fc8e48e6cc900f106ddf438cd74f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268440
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/mtl/GrMtlUtil.mm b/src/gpu/mtl/GrMtlUtil.mm
index 5493a31..95bc2d4 100644
--- a/src/gpu/mtl/GrMtlUtil.mm
+++ b/src/gpu/mtl/GrMtlUtil.mm
@@ -143,8 +143,8 @@
options: options
completionHandler: completionHandler];
- // Wait 5 seconds for the compiler
- if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, 5000000UL))) {
+ // Wait 100 ms for the compiler
+ if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, 100000000UL))) {
SkDebugf("Timeout compiling MSL shader\n");
return nil;
}
@@ -171,8 +171,8 @@
[device newRenderPipelineStateWithDescriptor: pipelineDescriptor
completionHandler: completionHandler];
- // Wait 5 seconds for pipeline creation
- if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, 5000000UL))) {
+ // Wait 100 ms for pipeline creation
+ if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, 100000000UL))) {
SkDebugf("Timeout creating pipeline.\n");
return nil;
}