| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkGpuBlurUtils.h" |
| |
| #include "include/core/SkRect.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "include/private/GrRecordingContext.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrFixedClip.h" |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| #include "src/gpu/GrRenderTargetContextPriv.h" |
| #include "src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h" |
| #include "src/gpu/effects/GrMatrixConvolutionEffect.h" |
| |
| #include "src/gpu/SkGr.h" |
| |
| #define MAX_BLUR_SIGMA 4.0f |
| |
| using Direction = GrGaussianConvolutionFragmentProcessor::Direction; |
| |
| static int sigma_radius(float sigma) { |
| SkASSERT(sigma >= 0); |
| return static_cast<int>(ceilf(sigma * 3.0f)); |
| } |
| |
| /** |
| * Draws 'rtcRect' into 'renderTargetContext' evaluating a 1D Gaussian over 'srcView'. The src rect |
| * is 'rtcRect' offset by 'rtcToSrcOffset'. 'mode' and 'bounds' are applied to the src coords. |
| */ |
| static void convolve_gaussian_1d(GrRenderTargetContext* renderTargetContext, |
| GrSurfaceProxyView srcView, |
| const SkIRect srcSubset, |
| SkIVector rtcToSrcOffset, |
| const SkIRect& rtcRect, |
| SkAlphaType srcAlphaType, |
| Direction direction, |
| int radius, |
| float sigma, |
| SkTileMode mode) { |
| GrPaint paint; |
| auto wm = SkTileModeToWrapMode(mode); |
| auto srcRect = rtcRect.makeOffset(rtcToSrcOffset); |
| std::unique_ptr<GrFragmentProcessor> conv(GrGaussianConvolutionFragmentProcessor::Make( |
| std::move(srcView), srcAlphaType, direction, radius, sigma, wm, srcSubset, &srcRect, |
| *renderTargetContext->caps())); |
| paint.addColorFragmentProcessor(std::move(conv)); |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| renderTargetContext->fillRectToRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), |
| SkRect::Make(rtcRect), SkRect::Make(srcRect)); |
| } |
| |
| static std::unique_ptr<GrRenderTargetContext> convolve_gaussian_2d(GrRecordingContext* context, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| const SkIRect& srcBounds, |
| const SkIRect& dstBounds, |
| int radiusX, |
| int radiusY, |
| SkScalar sigmaX, |
| SkScalar sigmaY, |
| SkTileMode mode, |
| sk_sp<SkColorSpace> finalCS, |
| SkBackingFit dstFit) { |
| auto renderTargetContext = GrRenderTargetContext::Make( |
| context, srcColorType, std::move(finalCS), dstFit, dstBounds.size(), 1, |
| GrMipMapped::kNo, srcView.proxy()->isProtected(), srcView.origin()); |
| if (!renderTargetContext) { |
| return nullptr; |
| } |
| |
| SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); |
| SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); |
| GrPaint paint; |
| auto wm = SkTileModeToWrapMode(mode); |
| auto conv = GrMatrixConvolutionEffect::MakeGaussian(context, std::move(srcView), srcBounds, |
| size, 1.0, 0.0, kernelOffset, wm, true, |
| sigmaX, sigmaY, |
| *renderTargetContext->caps()); |
| paint.addColorFragmentProcessor(std::move(conv)); |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| |
| // 'dstBounds' is actually in 'srcView' proxy space. It represents the blurred area from src |
| // space that we want to capture in the new RTC at {0, 0}. Hence, we use its size as the rect to |
| // draw and it directly as the local rect. |
| renderTargetContext->fillRectToRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), |
| SkRect::Make(dstBounds.size()), SkRect::Make(dstBounds)); |
| |
| return renderTargetContext; |
| } |
| |
| static std::unique_ptr<GrRenderTargetContext> convolve_gaussian(GrRecordingContext* context, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| SkIRect srcBounds, |
| SkIRect dstBounds, |
| Direction direction, |
| int radius, |
| float sigma, |
| SkTileMode mode, |
| sk_sp<SkColorSpace> finalCS, |
| SkBackingFit fit) { |
| // Logically we're creating an infinite blur of 'srcBounds' of 'srcView' with 'mode' tiling |
| // and then capturing the 'dstBounds' portion in a new RTC where the top left of 'dstBounds' is |
| // at {0, 0} in the new RTC. |
| auto dstRenderTargetContext = GrRenderTargetContext::Make( |
| context, srcColorType, std::move(finalCS), fit, dstBounds.size(), 1, GrMipMapped::kNo, |
| srcView.proxy()->isProtected(), srcView.origin()); |
| if (!dstRenderTargetContext) { |
| return nullptr; |
| } |
| // This represents the translation from 'dstRenderTargetContext' coords to 'srcView' coords. |
| auto rtcToSrcOffset = dstBounds.topLeft(); |
| |
| auto srcBackingBounds = SkIRect::MakeSize(srcView.proxy()->backingStoreDimensions()); |
| // We've implemented splitting the dst bounds up into areas that do and do not need to |
| // use shader based tiling but only for some modes... |
| bool canSplit = mode == SkTileMode::kDecal || mode == SkTileMode::kClamp; |
| // ...but it's not worth doing the splitting if we'll get HW tiling instead of shader tiling. |
| bool canHWTile = |
| srcBounds.contains(srcBackingBounds) && |
| !(mode == SkTileMode::kDecal && !context->priv().caps()->clampToBorderSupport()); |
| // TODO: Should we also consider size here? If the area where we can avoid shader tiling is |
| // small this is probably a deoptimization. |
| if (!canSplit || canHWTile) { |
| auto dstRect = SkIRect::MakeSize(dstBounds.size()); |
| convolve_gaussian_1d(dstRenderTargetContext.get(), std::move(srcView), srcBounds, |
| rtcToSrcOffset, dstRect, srcAlphaType, direction, radius, sigma, mode); |
| return dstRenderTargetContext; |
| } |
| |
| // 'left' and 'right' are the sub rects of 'srcBounds' where 'mode' must be enforced. |
| // 'mid' is the area where we can ignore the mode because the kernel does not reach to the |
| // edge of 'srcBounds'. |
| SkIRect mid, left, right; |
| // 'top' and 'bottom' are areas of 'dstBounds' that are entirely above/below 'srcBounds'. |
| // These are areas that we can simply clear in the dst in kDecal mode. If 'srcBounds' |
| // straddles the top edge of 'dstBounds' then 'top' will be inverted and we will skip |
| // processing for the rect. Similar for 'bottom'. The positional/directional labels above refer |
| // to the Direction::kX case and one should think of these as 'left' and 'right' for |
| // Direction::kY. |
| SkIRect top, bottom; |
| if (Direction::kX == direction) { |
| top = {dstBounds.left(), dstBounds.top() , dstBounds.right(), srcBounds.top() }; |
| bottom = {dstBounds.left(), srcBounds.bottom(), dstBounds.right(), dstBounds.bottom()}; |
| |
| // Inset for sub-rect of 'srcBounds' where the x-dir kernel doesn't reach the edges, clipped |
| // vertically to dstBounds. |
| int midA = std::max(srcBounds.top() , dstBounds.top() ); |
| int midB = std::min(srcBounds.bottom(), dstBounds.bottom()); |
| mid = {srcBounds.left() + radius, midA, srcBounds.right() - radius, midB}; |
| if (mid.isEmpty()) { |
| // There is no middle where the bounds can be ignored. Make the left span the whole |
| // width of dst and we will not draw mid or right. |
| left = {dstBounds.left(), mid.top(), dstBounds.right(), mid.bottom()}; |
| } else { |
| left = {dstBounds.left(), mid.top(), mid.left() , mid.bottom()}; |
| right = {mid.right(), mid.top(), dstBounds.right(), mid.bottom()}; |
| } |
| } else { |
| // This is the same as the x direction code if you turn your head 90 degrees CCW. Swap x and |
| // y and swap top/bottom with left/right. |
| top = {dstBounds.left(), dstBounds.top(), srcBounds.left() , dstBounds.bottom()}; |
| bottom = {srcBounds.right(), dstBounds.top(), dstBounds.right(), dstBounds.bottom()}; |
| |
| int midA = std::max(srcBounds.left() , dstBounds.left() ); |
| int midB = std::min(srcBounds.right(), dstBounds.right()); |
| mid = {midA, srcBounds.top() + radius, midB, srcBounds.bottom() - radius}; |
| |
| if (mid.isEmpty()) { |
| left = {mid.left(), dstBounds.top(), mid.right(), dstBounds.bottom()}; |
| } else { |
| left = {mid.left(), dstBounds.top(), mid.right(), mid.top() }; |
| right = {mid.left(), mid.bottom() , mid.right(), dstBounds.bottom()}; |
| } |
| } |
| |
| auto convolve = [&](SkIRect rect) { |
| // Transform rect into the render target's coord system. |
| rect.offset(-rtcToSrcOffset); |
| convolve_gaussian_1d(dstRenderTargetContext.get(), srcView, srcBounds, rtcToSrcOffset, rect, |
| srcAlphaType, direction, radius, sigma, mode); |
| }; |
| auto clear = [&](SkIRect rect) { |
| // Transform rect into the render target's coord system. |
| rect.offset(-rtcToSrcOffset); |
| dstRenderTargetContext->priv().clearAtLeast(rect, SK_PMColor4fTRANSPARENT); |
| }; |
| |
| if (!top.isEmpty()) { |
| if (mode == SkTileMode::kDecal) { |
| clear(top); |
| } else { |
| convolve(top); |
| } |
| } |
| |
| if (!bottom.isEmpty()) { |
| if (mode == SkTileMode::kDecal) { |
| clear(bottom); |
| } else { |
| convolve(bottom); |
| } |
| } |
| |
| if (mid.isEmpty()) { |
| convolve(left); |
| } else { |
| convolve(left); |
| convolve(right); |
| convolve(mid); |
| } |
| return dstRenderTargetContext; |
| } |
| |
| // Expand the contents of 'srcRenderTargetContext' to fit in 'dstII'. At this point, we are |
| // expanding an intermediate image, so there's no need to account for a proxy offset from the |
| // original input. |
| static std::unique_ptr<GrRenderTargetContext> reexpand(GrRecordingContext* context, |
| std::unique_ptr<GrRenderTargetContext> src, |
| const SkRect& srcBounds, |
| SkISize dstSize, |
| sk_sp<SkColorSpace> colorSpace, |
| SkBackingFit fit) { |
| GrSurfaceProxyView srcView = src->readSurfaceView(); |
| if (!srcView.asTextureProxy()) { |
| return nullptr; |
| } |
| |
| GrColorType srcColorType = src->colorInfo().colorType(); |
| SkAlphaType srcAlphaType = src->colorInfo().alphaType(); |
| |
| src.reset(); // no longer needed |
| |
| auto dstRenderTargetContext = GrRenderTargetContext::Make( |
| context, srcColorType, std::move(colorSpace), fit, dstSize, 1, GrMipMapped::kNo, |
| srcView.proxy()->isProtected(), srcView.origin()); |
| if (!dstRenderTargetContext) { |
| return nullptr; |
| } |
| |
| GrPaint paint; |
| auto fp = GrTextureEffect::MakeSubset(std::move(srcView), srcAlphaType, SkMatrix::I(), |
| GrSamplerState::Filter::kBilerp, srcBounds, srcBounds, |
| *context->priv().caps()); |
| paint.addColorFragmentProcessor(std::move(fp)); |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| |
| dstRenderTargetContext->fillRectToRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), |
| SkRect::Make(dstSize), srcBounds); |
| |
| return dstRenderTargetContext; |
| } |
| |
| static std::unique_ptr<GrRenderTargetContext> two_pass_gaussian(GrRecordingContext* context, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| SkIRect srcBounds, |
| SkIRect dstBounds, |
| float sigmaX, |
| float sigmaY, |
| int radiusX, |
| int radiusY, |
| SkTileMode mode, |
| SkBackingFit fit) { |
| SkASSERT(sigmaX || sigmaY); |
| std::unique_ptr<GrRenderTargetContext> dstRenderTargetContext; |
| if (sigmaX > 0.0f) { |
| SkBackingFit xFit = sigmaY > 0 ? SkBackingFit::kApprox : fit; |
| // Expand the dstBounds vertically to produce necessary content for the y-pass. Then we will |
| // clip these in a tile-mode dependent way to ensure the tile-mode gets implemented |
| // correctly. However, if we're not going to do a y-pass then we must use the original |
| // dstBounds without clipping to produce the correct output size. |
| SkIRect xPassDstBounds = dstBounds; |
| if (sigmaY) { |
| xPassDstBounds.outset(0, radiusY); |
| if (mode == SkTileMode::kRepeat || mode == SkTileMode::kMirror) { |
| int srcH = srcBounds.height(); |
| int srcTop = srcBounds.top(); |
| if (mode == SkTileMode::kMirror) { |
| srcTop -= srcH; |
| srcH *= 2; |
| } |
| |
| float floatH = srcH; |
| // First row above the dst rect where we should restart the tile mode. |
| int n = sk_float_floor2int_no_saturate((xPassDstBounds.top() - srcTop)/floatH); |
| int topClip = srcTop + n*srcH; |
| |
| // First row above below the dst rect where we should restart the tile mode. |
| n = sk_float_ceil2int_no_saturate( |
| (xPassDstBounds.bottom() - srcBounds.bottom())/floatH); |
| int bottomClip = srcBounds.bottom() + n*srcH; |
| |
| xPassDstBounds.fTop = std::max(xPassDstBounds.top(), topClip); |
| xPassDstBounds.fBottom = std::min(xPassDstBounds.bottom(), bottomClip); |
| } else { |
| if (xPassDstBounds.fBottom <= srcBounds.top()) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fTop = srcBounds.top(); |
| xPassDstBounds.fBottom = xPassDstBounds.fTop + 1; |
| } else if (xPassDstBounds.fTop >= srcBounds.bottom()) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fBottom = srcBounds.bottom(); |
| xPassDstBounds.fTop = xPassDstBounds.fBottom - 1; |
| } else { |
| xPassDstBounds.fTop = std::max(xPassDstBounds.fTop, srcBounds.top()); |
| xPassDstBounds.fBottom = std::min(xPassDstBounds.fBottom, srcBounds.bottom()); |
| } |
| int leftSrcEdge = srcBounds.fLeft - radiusX ; |
| int rightSrcEdge = srcBounds.fRight + radiusX; |
| if (mode == SkTileMode::kClamp) { |
| // In clamp the column just outside the src bounds has the same value as the |
| // column just inside, unlike decal. |
| leftSrcEdge += 1; |
| rightSrcEdge -= 1; |
| } |
| if (xPassDstBounds.fRight <= leftSrcEdge) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fLeft = xPassDstBounds.fRight - 1; |
| } else { |
| xPassDstBounds.fLeft = std::max(xPassDstBounds.fLeft, leftSrcEdge); |
| } |
| if (xPassDstBounds.fLeft >= rightSrcEdge) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fRight = xPassDstBounds.fLeft + 1; |
| } else { |
| xPassDstBounds.fRight = std::min(xPassDstBounds.fRight, rightSrcEdge); |
| } |
| } |
| } |
| dstRenderTargetContext = convolve_gaussian( |
| context, std::move(srcView), srcColorType, srcAlphaType, srcBounds, xPassDstBounds, |
| Direction::kX, radiusX, sigmaX, mode, colorSpace, xFit); |
| if (!dstRenderTargetContext) { |
| return nullptr; |
| } |
| srcView = dstRenderTargetContext->readSurfaceView(); |
| SkIVector newDstBoundsOffset = dstBounds.topLeft() - xPassDstBounds.topLeft(); |
| dstBounds = SkIRect::MakeSize(dstBounds.size()).makeOffset(newDstBoundsOffset); |
| srcBounds = SkIRect::MakeSize(xPassDstBounds.size()); |
| } |
| |
| if (sigmaY == 0.0f) { |
| return dstRenderTargetContext; |
| } |
| |
| return convolve_gaussian(context, std::move(srcView), srcColorType, srcAlphaType, srcBounds, |
| dstBounds, Direction::kY, radiusY, sigmaY, mode, colorSpace, fit); |
| } |
| |
| namespace SkGpuBlurUtils { |
| |
| std::unique_ptr<GrRenderTargetContext> LegacyGaussianBlur(GrRecordingContext* context, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| const SkIRect& dstBounds, |
| const SkIRect& srcBounds, |
| float sigmaX, |
| float sigmaY, |
| SkTileMode mode, |
| SkBackingFit fit); |
| |
| std::unique_ptr<GrRenderTargetContext> GaussianBlur(GrRecordingContext* context, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| SkIRect dstBounds, |
| SkIRect srcBounds, |
| float sigmaX, |
| float sigmaY, |
| SkTileMode mode, |
| SkBackingFit fit) { |
| #ifdef SK_USE_LEGACY_GPU_BLUR |
| return LegacyGaussianBlur(context, srcView, srcColorType, srcAlphaType, std::move(colorSpace), |
| dstBounds, srcBounds, sigmaX, sigmaY, mode, fit); |
| #endif |
| SkASSERT(context); |
| TRACE_EVENT2("skia.gpu", "GaussianBlur", "sigmaX", sigmaX, "sigmaY", sigmaY); |
| |
| if (!srcView.asTextureProxy()) { |
| return nullptr; |
| } |
| |
| int maxRenderTargetSize = context->priv().caps()->maxRenderTargetSize(); |
| if (dstBounds.width() > maxRenderTargetSize || dstBounds.height() > maxRenderTargetSize) { |
| return nullptr; |
| } |
| |
| // Attempt to reduce the srcBounds in order to detect that we can set the sigmas to zero or |
| // to reduce the amount of work to rescale the source if sigmas are large. TODO: Could consider |
| // how to minimize the required source bounds for repeat/mirror modes. |
| if (mode == SkTileMode::kClamp || mode == SkTileMode::kDecal) { |
| int radiusX = sigma_radius(sigmaX); |
| int radiusY = sigma_radius(sigmaY); |
| SkIRect reach = dstBounds.makeOutset(radiusX, radiusY); |
| SkIRect intersection; |
| if (!intersection.intersect(reach, srcBounds)) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } else { |
| if (reach.fLeft >= srcBounds.fRight) { |
| srcBounds.fLeft = srcBounds.fRight - 1; |
| } else if (reach.fRight <= srcBounds.fLeft) { |
| srcBounds.fRight = srcBounds.fLeft + 1; |
| } |
| if (reach.fTop >= srcBounds.fBottom) { |
| srcBounds.fTop = srcBounds.fBottom - 1; |
| } else if (reach.fBottom <= srcBounds.fTop) { |
| srcBounds.fBottom = srcBounds.fTop + 1; |
| } |
| } |
| } else { |
| srcBounds = intersection; |
| } |
| } |
| |
| if (mode != SkTileMode::kDecal) { |
| // All non-decal tile modes are equivalent for one pixel width/height src and amount to a |
| // single color value repeated at each column/row. Applying the normalized kernel to that |
| // column/row yields that same color. So no blurring is necessary. |
| if (srcBounds.width() == 1) { |
| sigmaX = 0.f; |
| } |
| if (srcBounds.height() == 1) { |
| sigmaY = 0.f; |
| } |
| } |
| |
| // If we determined that there is no blurring necessary in either direction then just do a |
| // a draw that applies the tile mode. |
| if (!sigmaX && !sigmaY) { |
| auto result = GrRenderTargetContext::Make(context, srcColorType, std::move(colorSpace), fit, |
| dstBounds.size()); |
| GrSamplerState sampler(SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest); |
| auto fp = GrTextureEffect::MakeSubset(std::move(srcView), srcAlphaType, SkMatrix::I(), |
| sampler, SkRect::Make(srcBounds), |
| SkRect::Make(dstBounds), *context->priv().caps()); |
| GrPaint paint; |
| paint.addColorFragmentProcessor(std::move(fp)); |
| result->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), |
| SkRect::Make(dstBounds.size())); |
| return result; |
| } |
| |
| if (sigmaX <= MAX_BLUR_SIGMA && sigmaY <= MAX_BLUR_SIGMA) { |
| int radiusX = sigma_radius(sigmaX); |
| int radiusY = sigma_radius(sigmaY); |
| SkASSERT(radiusX <= GrGaussianConvolutionFragmentProcessor::kMaxKernelRadius); |
| SkASSERT(radiusY <= GrGaussianConvolutionFragmentProcessor::kMaxKernelRadius); |
| // For really small blurs (certainly no wider than 5x5 on desktop GPUs) it is faster to just |
| // launch a single non separable kernel vs two launches. |
| const int kernelSize = (2 * radiusX + 1) * (2 * radiusY + 1); |
| if (sigmaX > 0 && sigmaY > 0 && kernelSize <= GrMatrixConvolutionEffect::kMaxUniformSize) { |
| // Apply the proxy offset to src bounds and offset directly |
| return convolve_gaussian_2d(context, std::move(srcView), srcColorType, srcBounds, |
| dstBounds, radiusX, radiusY, sigmaX, sigmaY, mode, |
| std::move(colorSpace), fit); |
| } |
| return two_pass_gaussian(context, std::move(srcView), srcColorType, srcAlphaType, |
| std::move(colorSpace), srcBounds, dstBounds, sigmaX, sigmaY, |
| radiusX, radiusY, mode, fit); |
| } |
| |
| float scaleX = sigmaX > MAX_BLUR_SIGMA ? MAX_BLUR_SIGMA/sigmaX : 1.f; |
| float scaleY = sigmaY > MAX_BLUR_SIGMA ? MAX_BLUR_SIGMA/sigmaY : 1.f; |
| // We round down here so that when we recalculate sigmas we know they will be below |
| // MAX_BLUR_SIGMA. |
| SkISize rescaledSize = {sk_float_floor2int(srcBounds.width() *scaleX), |
| sk_float_floor2int(srcBounds.height()*scaleY)}; |
| if (rescaledSize.isEmpty()) { |
| // TODO: Handle this degenerate case. |
| return nullptr; |
| } |
| // Compute the sigmas using the actual scale factors used once we integerized the rescaledSize. |
| scaleX = static_cast<float>(rescaledSize.width()) /srcBounds.width(); |
| scaleY = static_cast<float>(rescaledSize.height())/srcBounds.height(); |
| sigmaX *= scaleX; |
| sigmaY *= scaleY; |
| |
| auto srcCtx = GrSurfaceContext::Make(context, srcView, srcColorType, srcAlphaType, colorSpace); |
| SkASSERT(srcCtx); |
| GrImageInfo rescaledII(srcColorType, srcAlphaType, colorSpace, rescaledSize); |
| srcCtx = srcCtx->rescale(rescaledII, srcCtx->origin(), srcBounds, SkSurface::RescaleGamma::kSrc, |
| kLow_SkFilterQuality); |
| if (!srcCtx) { |
| return nullptr; |
| } |
| srcView = srcCtx->readSurfaceView(); |
| // Drop the context so we don't hold the proxy longer than necessary. |
| srcCtx.reset(); |
| |
| // Compute the dst bounds in the scaled down space. First move the origin to be at the top |
| // left since we trimmed off everything above and to the left of the original src bounds during |
| // the rescale. |
| SkRect scaledDstBounds = SkRect::Make(dstBounds.makeOffset(-srcBounds.topLeft())); |
| scaledDstBounds.fLeft *= scaleX; |
| scaledDstBounds.fTop *= scaleY; |
| scaledDstBounds.fRight *= scaleX; |
| scaledDstBounds.fBottom *= scaleY; |
| // Turn the scaled down dst bounds into an integer pixel rect. |
| auto scaledDstBoundsI = scaledDstBounds.roundOut(); |
| |
| auto rtc = GaussianBlur(context, std::move(srcView), srcColorType, srcAlphaType, colorSpace, |
| scaledDstBoundsI, SkIRect::MakeSize(rescaledSize), sigmaX, sigmaY, mode, |
| fit); |
| if (!rtc) { |
| return nullptr; |
| } |
| // We rounded out the integer scaled dst bounds. Select the fractional dst bounds from the |
| // integer dimension blurred result when we scale back up. |
| scaledDstBounds.offset(-scaledDstBoundsI.left(), -scaledDstBoundsI.top()); |
| return reexpand(context, std::move(rtc), scaledDstBounds, dstBounds.size(), |
| std::move(colorSpace), fit); |
| } |
| } |
| |
| #endif |