Floor to scalar for SDF paths.
Should help Joel land his SDF generation patch.
Change-Id: Ib22b634715c5660f769897c153ceabdb47041838
Reviewed-on: https://skia-review.googlesource.com/6323
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
index d72a239..678c920 100644
--- a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
+++ b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
@@ -317,8 +317,8 @@
scaledBounds.fBottom *= scale;
// subtract out integer portion of origin
// (SDF created will be placed with fractional offset burnt in)
- SkScalar dx = SkScalarFloorToInt(scaledBounds.fLeft);
- SkScalar dy = SkScalarFloorToInt(scaledBounds.fTop);
+ SkScalar dx = SkScalarFloorToScalar(scaledBounds.fLeft);
+ SkScalar dy = SkScalarFloorToScalar(scaledBounds.fTop);
scaledBounds.offset(-dx, -dy);
// get integer boundary
SkIRect devPathBounds;