use SkPath for GrPath, removing GrPathIter entirely

http://codereview.appspot.com/4515071/



git-svn-id: http://skia.googlecode.com/svn/trunk@1335 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrTesselatedPathRenderer.h b/gpu/include/GrTesselatedPathRenderer.h
index accd114..e37e66b 100644
--- a/gpu/include/GrTesselatedPathRenderer.h
+++ b/gpu/include/GrTesselatedPathRenderer.h
@@ -25,22 +25,22 @@
 
     virtual void drawPath(GrDrawTarget* target,
                           GrDrawTarget::StageBitfield stages,
-                          GrPathIter* path,
+                          const GrPath& path,
                           GrPathFill fill,
                           const GrPoint* translate);
     virtual bool canDrawPath(const GrDrawTarget* target,
-                             GrPathIter* path,
+                             const GrPath& path,
                              GrPathFill fill) const;
 
     virtual bool requiresStencilPass(const GrDrawTarget* target,
-                                     GrPathIter* path,
+                                     const GrPath& path,
                                      GrPathFill fill) const { return false; }
     virtual void drawPathToStencil(GrDrawTarget* target,
-                                   GrPathIter* path,
+                                   const GrPath& path,
                                    GrPathFill fill,
                                    const GrPoint* translate);
     virtual bool supportsAA(GrDrawTarget* target,
-                            GrPathIter* path,
+                            const GrPath& path,
                             GrPathFill fill);
 };