use SkPath for GrPath, removing GrPathIter entirely
http://codereview.appspot.com/4515071/
git-svn-id: http://skia.googlecode.com/svn/trunk@1335 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrTesselatedPathRenderer.h b/gpu/include/GrTesselatedPathRenderer.h
index accd114..e37e66b 100644
--- a/gpu/include/GrTesselatedPathRenderer.h
+++ b/gpu/include/GrTesselatedPathRenderer.h
@@ -25,22 +25,22 @@
virtual void drawPath(GrDrawTarget* target,
GrDrawTarget::StageBitfield stages,
- GrPathIter* path,
+ const GrPath& path,
GrPathFill fill,
const GrPoint* translate);
virtual bool canDrawPath(const GrDrawTarget* target,
- GrPathIter* path,
+ const GrPath& path,
GrPathFill fill) const;
virtual bool requiresStencilPass(const GrDrawTarget* target,
- GrPathIter* path,
+ const GrPath& path,
GrPathFill fill) const { return false; }
virtual void drawPathToStencil(GrDrawTarget* target,
- GrPathIter* path,
+ const GrPath& path,
GrPathFill fill,
const GrPoint* translate);
virtual bool supportsAA(GrDrawTarget* target,
- GrPathIter* path,
+ const GrPath& path,
GrPathFill fill);
};