Add XP to handle the cases where we disable color write.

BUG=skia:

Review URL: https://codereview.chromium.org/787233003
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index 883c74b..68cd01c 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -184,8 +184,7 @@
     // TODO we want to cache the result of this call, but we can probably clean up the interface
     // so we don't have to pass in a seemingly known coverage
     this->calcCoverageInvariantOutput(GrColor_WHITE);
-    return fXPFactory->canApplyCoverage(fColorProcInfo, fCoverageProcInfo,
-                                        this->isColorWriteDisabled());
+    return fXPFactory->canApplyCoverage(fColorProcInfo, fCoverageProcInfo);
 }
 
 //////////////////////////////////////////////////////////////////////////////s
@@ -193,21 +192,8 @@
 bool GrDrawState::willEffectReadDstColor(const GrPrimitiveProcessor* pp) const {
     this->calcColorInvariantOutput(pp);
     this->calcCoverageInvariantOutput(pp);
-    // TODO: Remove need to create the XP here.
-    //       Also once all custom blends are turned into XPs we can remove the need
-    //       to check other stages since only xp's will be able to read dst
-    SkAutoTUnref<GrXferProcessor> xferProcessor(fXPFactory->createXferProcessor(fColorProcInfo,
-                                                                                fCoverageProcInfo));
-    if (xferProcessor && xferProcessor->willReadDstColor()) {
-        return true;
-    }
 
-    if (!this->isColorWriteDisabled()) {
-        if (fColorProcInfo.readsDst()) {
-            return true;
-        }
-    }
-    return fCoverageProcInfo.readsDst();
+    return fXPFactory->willReadDst(fColorProcInfo, fCoverageProcInfo);
 }
 
 void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) {
@@ -341,8 +327,7 @@
     this->calcCoverageInvariantOutput(pp);
     
     GrXPFactory::InvariantOutput output;
-    fXPFactory->getInvariantOutput(fColorProcInfo, fCoverageProcInfo, this->isColorWriteDisabled(),
-                                   &output);
+    fXPFactory->getInvariantOutput(fColorProcInfo, fCoverageProcInfo, &output);
     return output.fWillBlendWithDst;
 }