| #include "SkColorPriv.h" |
| #include "SkPMFloat.h" |
| |
| inline void SkPMFloat::set(SkPMColor c) { |
| float scale = 1.0f / 255.0f; |
| this->setA(SkGetPackedA32(c) * scale); |
| this->setR(SkGetPackedR32(c) * scale); |
| this->setG(SkGetPackedG32(c) * scale); |
| this->setB(SkGetPackedB32(c) * scale); |
| SkASSERT(this->isValid()); |
| } |
| |
| inline SkPMColor SkPMFloat::get() const { |
| SkASSERT(this->isValid()); |
| return SkPackARGB32(this->a() * 255, this->r() * 255, this->g() * 255, this->b() * 255); |
| } |
| |
| inline SkPMColor SkPMFloat::clamped() const { |
| float a = this->a(), |
| r = this->r(), |
| g = this->g(), |
| b = this->b(); |
| a = a < 0 ? 0 : (a > 1 ? 1 : a); |
| r = r < 0 ? 0 : (r > 1 ? 1 : r); |
| g = g < 0 ? 0 : (g > 1 ? 1 : g); |
| b = b < 0 ? 0 : (b > 1 ? 1 : b); |
| return SkPackARGB32(a * 255, r * 255, g * 255, b * 255); |
| } |