Start adding unit tests of SkRuntimeEffect
- Change SkRuntimeEffect::Make so *it* can fail, and returns
[Effect, ErrorText].
- Initial tests just test for expected failure conditions.
Next steps are to add tests for effects that should work,
and to validate results on CPU and GPU.
Change-Id: Ibac8c3046104577434034263e9e4a4b177e89129
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261095
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 86f811a..5a69649 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -469,8 +469,8 @@
grPaint->numColorFragmentProcessors() > 0) {
int32_t ditherRange = dither_range_type_for_config(ct);
if (ditherRange >= 0) {
- static auto ditherEffect = SkRuntimeEffect::Make(SkString(SKSL_DITHER_SRC));
- auto ditherFP = GrSkSLFP::Make(context, ditherEffect, "Dither",
+ static auto effect = std::get<0>(SkRuntimeEffect::Make(SkString(SKSL_DITHER_SRC)));
+ auto ditherFP = GrSkSLFP::Make(context, effect, "Dither",
&ditherRange, sizeof(ditherRange));
if (ditherFP) {
grPaint->addColorFragmentProcessor(std::move(ditherFP));