<?xml version="1.0" encoding="Windows-1252"?> | |
<VisualStudioProject Keyword="Win32Proj" Name="skgr" ProjectGUID="{2A870DF4-B312-0AA4-3737-6345AA097A54}" ProjectType="Visual C++" RootNamespace="skgr" Version="9.00"> | |
<Platforms> | |
<Platform Name="Win32"/> | |
</Platforms> | |
<ToolFiles/> | |
<Configurations> | |
<Configuration ConfigurationType="4" IntermediateDirectory="$(ConfigurationName)\obj\$(ProjectName)" Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)"> | |
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" AdditionalOptions="/MP" DebugInformationFormat="3" Name="VCCLCompilerTool" Optimization="0" PreprocessorDefinitions="_DEBUG;"SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_DEBUG";"GR_DEBUG=1"" ProgramDataBaseFileName="$(IntDir)\$(ProjectName)\vc80.pdb" RuntimeLibrary="3" WarnAsError="false" WarningLevel="1"/> | |
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" Name="VCResourceCompilerTool" PreprocessorDefinitions=""SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_DEBUG";"GR_DEBUG=1""/> | |
<Tool Name="VCLibrarianTool" OutputFile="$(OutDir)\lib\$(ProjectName).lib"/> | |
<Tool GenerateDebugInformation="true" Name="VCLinkerTool"/> | |
</Configuration> | |
<Configuration ConfigurationType="4" IntermediateDirectory="$(ConfigurationName)\obj\$(ProjectName)" Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)"> | |
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" AdditionalOptions="/MP" DebugInformationFormat="3" Name="VCCLCompilerTool" Optimization="2" PreprocessorDefinitions="NDEBUG;"SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_RELEASE";"GR_RELEASE=1"" ProgramDataBaseFileName="$(IntDir)\$(ProjectName)\vc80.pdb" RuntimeLibrary="2" WarnAsError="false" WarningLevel="1"/> | |
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" Name="VCResourceCompilerTool" PreprocessorDefinitions=""SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_RELEASE";"GR_RELEASE=1""/> | |
<Tool Name="VCLibrarianTool" OutputFile="$(OutDir)\lib\$(ProjectName).lib"/> | |
<Tool GenerateDebugInformation="false" Name="VCLinkerTool"/> | |
</Configuration> | |
</Configurations> | |
<References/> | |
<Files> | |
<File RelativePath="skia.gyp"/> | |
<Filter Name=".."> | |
<Filter Name="src"> | |
<Filter Name="gpu"> | |
<File RelativePath="..\src\gpu\GrPrintf_skia.cpp"/> | |
<File RelativePath="..\src\gpu\SkGr.cpp"/> | |
<File RelativePath="..\src\gpu\SkGrFontScaler.cpp"/> | |
<File RelativePath="..\src\gpu\SkGpuDevice.cpp"/> | |
<File RelativePath="..\src\gpu\SkGrTexturePixelRef.cpp"/> | |
<File RelativePath="..\src\gpu\SkGpuCanvas.cpp"/> | |
</Filter> | |
</Filter> | |
<Filter Name="include"> | |
<Filter Name="gpu"> | |
<File RelativePath="..\include\gpu\SkGpuDeviceFactory.h"/> | |
<File RelativePath="..\include\gpu\SkGr.h"/> | |
<File RelativePath="..\include\gpu\SkGpuDevice.h"/> | |
<File RelativePath="..\include\gpu\SkGpuCanvas.h"/> | |
<File RelativePath="..\include\gpu\SkGrTexturePixelRef.h"/> | |
</Filter> | |
</Filter> | |
</Filter> | |
</Files> | |
<Globals/> | |
</VisualStudioProject> |