Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer
Change-Id: I3598ecab2e56b37a8d08b9da186c27f3cf709bfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279245
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/tools/viewer/Viewer.cpp b/tools/viewer/Viewer.cpp
index 6772624..a6cd4e1 100644
--- a/tools/viewer/Viewer.cpp
+++ b/tools/viewer/Viewer.cpp
@@ -284,7 +284,7 @@
SkGraphics::Init();
gPathRendererNames[GpuPathRenderers::kDefault] = "Default Path Renderers";
- gPathRendererNames[GpuPathRenderers::kGpuTessellation] = "GPU Tessellation";
+ gPathRendererNames[GpuPathRenderers::kTessellation] = "Tessellation";
gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering";
gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)";
gPathRendererNames[GpuPathRenderers::kCoverageCounting] = "CCPR";
@@ -1745,7 +1745,7 @@
prButton(GpuPathRenderers::kDefault);
if (fWindow->sampleCount() > 1 || caps->mixedSamplesSupport()) {
if (caps->shaderCaps()->tessellationSupport()) {
- prButton(GpuPathRenderers::kGpuTessellation);
+ prButton(GpuPathRenderers::kTessellation);
}
if (caps->shaderCaps()->pathRenderingSupport()) {
prButton(GpuPathRenderers::kStencilAndCover);
@@ -2412,7 +2412,7 @@
if (fWindow->sampleCount() > 1 || caps->mixedSamplesSupport()) {
if (caps->shaderCaps()->tessellationSupport()) {
writer.appendString(
- gPathRendererNames[GpuPathRenderers::kGpuTessellation].c_str());
+ gPathRendererNames[GpuPathRenderers::kTessellation].c_str());
}
if (caps->shaderCaps()->pathRenderingSupport()) {
writer.appendString(