Use SkAutoSTMalloc in GrResourceKey
TBR=robertphillips@google.com
Review URL: https://codereview.chromium.org/935863003
diff --git a/include/gpu/GrResourceKey.h b/include/gpu/GrResourceKey.h
index 906bc6a..1eb7d1f 100644
--- a/include/gpu/GrResourceKey.h
+++ b/include/gpu/GrResourceKey.h
@@ -131,7 +131,7 @@
friend class TestResource; // For unit test to access kMetaDataCnt.
// bmp textures require 4 uint32_t values.
- SkAutoSTArray<kMetaDataCnt + 4, uint32_t> fKey;
+ SkAutoSTMalloc<kMetaDataCnt + 4, uint32_t> fKey;
};
/**