Wrap GrEffects in GrEffectPtr.
This is the first step towards automatic recycling of scratch resouces in the cache via ref-cnts.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7092061
git-svn-id: http://skia.googlecode.com/svn/trunk@7222 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 46d0820..aafde35 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -31,13 +31,13 @@
return r->nextF() > .5f;
}
-const GrEffect* create_random_effect(SkRandom* random,
- GrContext* context,
- GrTexture* dummyTextures[]) {
+const GrEffectRef* create_random_effect(SkRandom* random,
+ GrContext* context,
+ GrTexture* dummyTextures[]) {
SkRandom sk_random;
sk_random.setSeed(random->nextU());
- GrEffect* effect = GrEffectTestFactory::CreateStage(&sk_random, context, dummyTextures);
+ GrEffectRef* effect = GrEffectTestFactory::CreateStage(&sk_random, context, dummyTextures);
GrAssert(effect);
return effect;
}
@@ -122,7 +122,7 @@
}
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
- SkAutoTUnref<const GrEffect> effect(create_random_effect(&random,
+ SkAutoTUnref<const GrEffectRef> effect(create_random_effect(&random,
getContext(),
dummyTextures));
stages[s].setEffect(effect.get());