Optimized hit testing feature, refactored into seperate function from canvas draw calls
Review URL: https://codereview.appspot.com/6443068
git-svn-id: http://skia.googlecode.com/svn/trunk@4867 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDrawCommand.h b/debugger/SkDrawCommand.h
index 45d9dd6..f09dae9 100644
--- a/debugger/SkDrawCommand.h
+++ b/debugger/SkDrawCommand.h
@@ -28,8 +28,13 @@
return GetCommandString(fDrawType);
}
- bool getVisibility() const { return fVisible; }
- void setVisibility(bool toggle) {fVisible = toggle; }
+ bool isVisible() const {
+ return fVisible;
+ }
+
+ void setVisible(bool toggle) {
+ fVisible = toggle;
+ }
std::vector<std::string>* Info() {return &fInfo; };
virtual void execute(SkCanvas* canvas)=0;