Add image functions to GrGLInterface
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4840
Change-Id: I250cc4e637765c321c90e33c9b3f25c4ad12fe04
Reviewed-on: https://skia-review.googlesource.com/4840
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index 60109ec..3afa6be 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -116,6 +116,7 @@
GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
GrGLFunction<GrGLBindTextureProc> fBindTexture;
+ GrGLFunction<GrGLBindImageTextureProc> fBindImageTexture;
GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
GrGLFunction<GrGLBlendColorProc> fBlendColor;
@@ -207,6 +208,8 @@
GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
+ GrGLFunction<GrGLMemoryBarrierProc> fMemoryBarrier;
+ GrGLFunction<GrGLMemoryBarrierByRegionProc> fMemoryBarrierByRegion;
GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;