use doubles in matrix.invert() to keep more precision, needed for subtle
bugs when drawing stretched bitmaps (like ninepatch) at nasty scale factors
like 1.5 (where the inverse matrix steps 0.333333, 1.0, 1.666667, etc.)



git-svn-id: http://skia.googlecode.com/svn/trunk@354 2bbb7eff-a529-9590-31e7-b0007b416f81
2 files changed