Funnel most proxy creation through GrProxyProvider

This is to provide a choke point for DDL to create Lazy Proxies.

Change-Id: If178da13bc6447b31b7601810236d34502d9efbd
Reviewed-on: https://skia-review.googlesource.com/93303
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrProxyProvider.h b/src/gpu/GrProxyProvider.h
index 404e020..1150c79 100644
--- a/src/gpu/GrProxyProvider.h
+++ b/src/gpu/GrProxyProvider.h
@@ -17,6 +17,7 @@
 class GrCaps;
 class GrResourceProvider;
 class GrSingleOwner;
+class GrBackendRenderTarget;
 
 /*
  * A factory for creating GrSurfaceProxy-derived objects.
@@ -57,16 +58,75 @@
     sk_sp<GrTextureProxy> findOrCreateProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin);
 
     /*
-     * Create an un-mipmapped texture proxy with data.
+     * Create a texture proxy that is backed by an instantiated GrSurface. This is almost entirely
+     * used by Skia's testing code.
+     * DDL TODO: remove the remaining Skia-internal use of this method and make it truly
+     * testing-only.
      */
-    sk_sp<GrTextureProxy> createTextureProxy(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel&);
+    sk_sp<GrTextureProxy> createInstantiatedProxy(const GrSurfaceDesc&, SkBackingFit, SkBudgeted,
+                                                  uint32_t flags = 0);
+
+    /*
+     * Create an un-mipmapped texture proxy with data.
+     * DDL TODO: need to refine ownership semantics of 'srcData' if we're in completely
+     * deferred mode
+     */
+    sk_sp<GrTextureProxy> createTextureProxy(const GrSurfaceDesc&, SkBudgeted,
+                                             const void* srcData, size_t rowBytes);
 
     /*
      * Create a mipmapped texture proxy with data.
+     *
+     * @param desc          Description of the texture properties.
+     * @param budgeted      Does the texture count against the resource cache budget?
+     * @param texels        A contiguous array of mipmap levels
+     * @param mipLevelCount The amount of elements in the texels array
      */
-    sk_sp<GrTextureProxy> createTextureProxy(const GrSurfaceDesc&, SkBudgeted,
-                                             const GrMipLevel texels[], int mipLevelCount,
-                                             SkDestinationSurfaceColorMode mipColorMode);
+    sk_sp<GrTextureProxy> createMipMapProxy(const GrSurfaceDesc&, SkBudgeted,
+                                            const GrMipLevel texels[], int mipLevelCount,
+                                            SkDestinationSurfaceColorMode mipColorMode =
+                                                            SkDestinationSurfaceColorMode::kLegacy);
+
+
+    /*
+     * Create a mipmapped texture proxy without any data.
+     *
+     * Like the call above but there are no texels to upload. A texture proxy is returned that
+     * simply has space allocated for the mips. We will allocated the full amount of mip levels
+     * based on the width and height in the GrSurfaceDesc.
+     */
+    sk_sp<GrTextureProxy> createMipMapProxy(const GrSurfaceDesc&, SkBudgeted);
+
+    /*
+     * Create a GrSurfaceProxy without any data.
+     */
+    sk_sp<GrTextureProxy> createProxy(const GrSurfaceDesc&, SkBackingFit, SkBudgeted,
+                                      uint32_t flags = 0);
+
+    /*
+     * Create a texture proxy that wraps a (non-renderable) backend texture.
+     */
+    sk_sp<GrTextureProxy> createWrappedTextureProxy(const GrBackendTexture&, GrSurfaceOrigin);
+
+    /*
+     * Create a texture proxy that wraps a backend texture and is both texture-able and renderable
+     */
+    sk_sp<GrTextureProxy> createWrappedTextureProxy(const GrBackendTexture&,
+                                                    GrSurfaceOrigin,
+                                                    int sampleCnt);
+
+    /*
+     * Create a render target proxy that wraps a backend rendertarget
+     */
+    sk_sp<GrSurfaceProxy> createWrappedRenderTargetProxy(const GrBackendRenderTarget&,
+                                                         GrSurfaceOrigin);
+
+    /*
+     * Create a render target proxy that wraps a backend texture?
+     */
+    sk_sp<GrSurfaceProxy> createWrappedRenderTargetProxy(const GrBackendTexture& tex,
+                                                         GrSurfaceOrigin origin,
+                                                         int sampleCnt);
 
     // 'proxy' is about to be used as a texture src or drawn to. This query can be used to
     // determine if it is going to need a texture domain or a full clear.